| commit | f8961d203039e23184d202719474fe0084b7f017 | [log] [tgz] |
|---|---|---|
| author | auto-submit[bot] <98614782+auto-submit[bot]@users.noreply.github.com> | Tue Nov 07 20:44:36 2023 |
| committer | GitHub <[email protected]> | Tue Nov 07 20:44:36 2023 |
| tree | eb7439586d9403b1be00c4668b5017d68d2b4d15 | |
| parent | 04dba378f03cdebe00a9d950e5a708188852dd31 [diff] |
Reverts "[Impeller] Add support for specialization constants redux." (#47762) Reverts flutter/engine#47678 Initiated by: jonahwilliams This change reverts the following previous change: Original Description: Reland of https://github.com/flutter/engine/pull/47432 Also includes: * https://github.com/flutter/engine/pull/47617 * https://github.com/flutter/engine/pull/47637 Fixes the performance on iOS by removing blocking on compilation of shaders. From local testing this has identical before/after numbers. Additional, ensures that we don't unecessarily specialize vertex shaders and notes this restriction in the documentation. ---- Adds support for Specialization constants to Impeller for our usage in the engine. A motivating example has been added in the impeller markdown docs. Fixes https://github.com/flutter/flutter/issues/136210 Fixes https://github.com/flutter/flutter/issues/119357
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