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/**
* @license
* Copyright 2013 The Emscripten Authors
* SPDX-License-Identifier: MIT
*/
/*
* EMSCRIPTEN GLFW 2.x-3.x emulation.
* It tries to emulate the behavior described in
* http://www.glfw.org/docs/latest/
*
* This also implements parts of GLFW 2.x on top of GLFW 3.x.
*
* What it does:
* - Creates a GL context.
* - Manage keyboard and mouse events.
* - GL Extensions support.
*
* What it does not but should probably do:
* - Transmit events when glfwPollEvents, glfwWaitEvents or glfwSwapBuffers is
* called. Events callbacks are called as soon as event are received.
* - Input modes.
* - Gamma ramps.
* - Video modes.
* - Monitors.
* - Clipboard (not possible from javascript?).
* - Multiple windows.
* - Error codes && messages through callback.
* - Thread emulation. (removed in GLFW3).
* - Image/Texture I/O support (removed in GLFW 3).
*
* Authors:
* - Jari Vetoniemi <[email protected]>
* - Éloi Rivard <[email protected]>
* - Thomas Borsos <[email protected]>
*/
var LibraryGLFW = {
$GLFW_Window__docs: '/** @constructor */',
$GLFW_Window: function(id, width, height, framebufferWidth, framebufferHeight, title, monitor, share) {
this.id = id;
this.x = 0;
this.y = 0;
this.fullscreen = false; // Used to determine if app in fullscreen mode
this.storedX = 0; // Used to store X before fullscreen
this.storedY = 0; // Used to store Y before fullscreen
this.width = width;
this.height = height;
this.framebufferWidth = framebufferWidth;
this.framebufferHeight = framebufferHeight;
this.storedWidth = width; // Used to store width before fullscreen
this.storedHeight = height; // Used to store height before fullscreen
this.title = title;
this.monitor = monitor;
this.share = share;
this.attributes = {...GLFW.hints};
this.inputModes = {
0x00033001:0x00034001, // GLFW_CURSOR (GLFW_CURSOR_NORMAL)
0x00033002:0, // GLFW_STICKY_KEYS
0x00033003:0, // GLFW_STICKY_MOUSE_BUTTONS
};
this.buttons = 0;
this.keys = new Array();
this.domKeys = new Array();
this.shouldClose = 0;
this.title = null;
this.windowPosFunc = 0; // GLFWwindowposfun
this.windowSizeFunc = 0; // GLFWwindowsizefun
this.windowCloseFunc = 0; // GLFWwindowclosefun
this.windowRefreshFunc = 0; // GLFWwindowrefreshfun
this.windowFocusFunc = 0; // GLFWwindowfocusfun
this.windowIconifyFunc = 0; // GLFWwindowiconifyfun
this.windowMaximizeFunc = 0; // GLFWwindowmaximizefun
this.framebufferSizeFunc = 0; // GLFWframebuffersizefun
this.windowContentScaleFunc = 0; // GLFWwindowcontentscalefun
this.mouseButtonFunc = 0; // GLFWmousebuttonfun
this.cursorPosFunc = 0; // GLFWcursorposfun
this.cursorEnterFunc = 0; // GLFWcursorenterfun
this.scrollFunc = 0; // GLFWscrollfun
this.dropFunc = 0; // GLFWdropfun
this.keyFunc = 0; // GLFWkeyfun
this.charFunc = 0; // GLFWcharfun
this.userptr = 0;
},
$GLFW__deps: ['emscripten_get_now', '$GL', '$Browser', '$GLFW_Window',
'malloc', 'free',
'$MainLoop',
'$stringToNewUTF8',
'$getFullscreenElement',
'emscripten_set_window_title',
#if FILESYSTEM
'$FS',
#endif
],
$GLFW: {
WindowFromId: (id) => {
if (id <= 0 || !GLFW.windows) return null;
return GLFW.windows[id - 1];
},
joystickFunc: 0, // GLFWjoystickfun
errorFunc: 0, // GLFWerrorfun
monitorFunc: 0, // GLFWmonitorfun
active: null, // active window
scale: null,
windows: null,
monitors: null,
monitorString: null,
versionString: null,
initialTime: null,
extensions: null,
devicePixelRatioMQL: null, // MediaQueryList from window.matchMedia
hints: null,
primaryTouchId: null,
defaultHints: {
0x00020001:0, // GLFW_FOCUSED
0x00020002:0, // GLFW_ICONIFIED
0x00020003:1, // GLFW_RESIZABLE
0x00020004:1, // GLFW_VISIBLE
0x00020005:1, // GLFW_DECORATED
0x0002000A:0, // GLFW_TRANSPARENT_FRAMEBUFFER
0x0002200C:0, // GLFW_SCALE_TO_MONITOR
0x00021001:8, // GLFW_RED_BITS
0x00021002:8, // GLFW_GREEN_BITS
0x00021003:8, // GLFW_BLUE_BITS
0x00021004:8, // GLFW_ALPHA_BITS
0x00021005:24, // GLFW_DEPTH_BITS
0x00021006:8, // GLFW_STENCIL_BITS
0x00021007:0, // GLFW_ACCUM_RED_BITS
0x00021008:0, // GLFW_ACCUM_GREEN_BITS
0x00021009:0, // GLFW_ACCUM_BLUE_BITS
0x0002100A:0, // GLFW_ACCUM_ALPHA_BITS
0x0002100B:0, // GLFW_AUX_BUFFERS
0x0002100C:0, // GLFW_STEREO
0x0002100D:0, // GLFW_SAMPLES
0x0002100E:0, // GLFW_SRGB_CAPABLE
0x0002100F:0, // GLFW_REFRESH_RATE
0x00022001:0x00030001, // GLFW_CLIENT_API (GLFW_OPENGL_API)
0x00022002:1, // GLFW_CONTEXT_VERSION_MAJOR
0x00022003:0, // GLFW_CONTEXT_VERSION_MINOR
0x00022004:0, // GLFW_CONTEXT_REVISION
0x00022005:0, // GLFW_CONTEXT_ROBUSTNESS
0x00022006:0, // GLFW_OPENGL_FORWARD_COMPAT
0x00022007:0, // GLFW_OPENGL_DEBUG_CONTEXT
0x00022008:0, // GLFW_OPENGL_PROFILE
},
/*******************************************************************************
* DOM EVENT CALLBACKS
******************************************************************************/
/* https://developer.mozilla.org/en/Document_Object_Model_%28DOM%29/KeyboardEvent and GLFW/glfw3.h */
DOMToGLFWKeyCode: (keycode) => {
switch (keycode) {
// these keycodes are only defined for GLFW3, assume they are the same for GLFW2
case 0x20:return 32; // DOM_VK_SPACE -> GLFW_KEY_SPACE
case 0xDE:return 39; // DOM_VK_QUOTE -> GLFW_KEY_APOSTROPHE
case 0xBC:return 44; // DOM_VK_COMMA -> GLFW_KEY_COMMA
case 0xAD:return 45; // DOM_VK_HYPHEN_MINUS -> GLFW_KEY_MINUS
case 0xBD:return 45; // DOM_VK_MINUS -> GLFW_KEY_MINUS
case 0xBE:return 46; // DOM_VK_PERIOD -> GLFW_KEY_PERIOD
case 0xBF:return 47; // DOM_VK_SLASH -> GLFW_KEY_SLASH
case 0x30:return 48; // DOM_VK_0 -> GLFW_KEY_0
case 0x31:return 49; // DOM_VK_1 -> GLFW_KEY_1
case 0x32:return 50; // DOM_VK_2 -> GLFW_KEY_2
case 0x33:return 51; // DOM_VK_3 -> GLFW_KEY_3
case 0x34:return 52; // DOM_VK_4 -> GLFW_KEY_4
case 0x35:return 53; // DOM_VK_5 -> GLFW_KEY_5
case 0x36:return 54; // DOM_VK_6 -> GLFW_KEY_6
case 0x37:return 55; // DOM_VK_7 -> GLFW_KEY_7
case 0x38:return 56; // DOM_VK_8 -> GLFW_KEY_8
case 0x39:return 57; // DOM_VK_9 -> GLFW_KEY_9
case 0x3B:return 59; // DOM_VK_SEMICOLON -> GLFW_KEY_SEMICOLON
case 0x3D:return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL
case 0xBB:return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL
case 0x41:return 65; // DOM_VK_A -> GLFW_KEY_A
case 0x42:return 66; // DOM_VK_B -> GLFW_KEY_B
case 0x43:return 67; // DOM_VK_C -> GLFW_KEY_C
case 0x44:return 68; // DOM_VK_D -> GLFW_KEY_D
case 0x45:return 69; // DOM_VK_E -> GLFW_KEY_E
case 0x46:return 70; // DOM_VK_F -> GLFW_KEY_F
case 0x47:return 71; // DOM_VK_G -> GLFW_KEY_G
case 0x48:return 72; // DOM_VK_H -> GLFW_KEY_H
case 0x49:return 73; // DOM_VK_I -> GLFW_KEY_I
case 0x4A:return 74; // DOM_VK_J -> GLFW_KEY_J
case 0x4B:return 75; // DOM_VK_K -> GLFW_KEY_K
case 0x4C:return 76; // DOM_VK_L -> GLFW_KEY_L
case 0x4D:return 77; // DOM_VK_M -> GLFW_KEY_M
case 0x4E:return 78; // DOM_VK_N -> GLFW_KEY_N
case 0x4F:return 79; // DOM_VK_O -> GLFW_KEY_O
case 0x50:return 80; // DOM_VK_P -> GLFW_KEY_P
case 0x51:return 81; // DOM_VK_Q -> GLFW_KEY_Q
case 0x52:return 82; // DOM_VK_R -> GLFW_KEY_R
case 0x53:return 83; // DOM_VK_S -> GLFW_KEY_S
case 0x54:return 84; // DOM_VK_T -> GLFW_KEY_T
case 0x55:return 85; // DOM_VK_U -> GLFW_KEY_U
case 0x56:return 86; // DOM_VK_V -> GLFW_KEY_V
case 0x57:return 87; // DOM_VK_W -> GLFW_KEY_W
case 0x58:return 88; // DOM_VK_X -> GLFW_KEY_X
case 0x59:return 89; // DOM_VK_Y -> GLFW_KEY_Y
case 0x5a:return 90; // DOM_VK_Z -> GLFW_KEY_Z
case 0xDB:return 91; // DOM_VK_OPEN_BRACKET -> GLFW_KEY_LEFT_BRACKET
case 0xDC:return 92; // DOM_VK_BACKSLASH -> GLFW_KEY_BACKSLASH
case 0xDD:return 93; // DOM_VK_CLOSE_BRACKET -> GLFW_KEY_RIGHT_BRACKET
case 0xC0:return 96; // DOM_VK_BACK_QUOTE -> GLFW_KEY_GRAVE_ACCENT
#if USE_GLFW == 2
//#define GLFW_KEY_SPECIAL 256
case 0x1B:return (256+1); // DOM_VK_ESCAPE -> GLFW_KEY_ESC
case 0x70:return (256+2); // DOM_VK_F1 -> GLFW_KEY_F1
case 0x71:return (256+3); // DOM_VK_F2 -> GLFW_KEY_F2
case 0x72:return (256+4); // DOM_VK_F3 -> GLFW_KEY_F3
case 0x73:return (256+5); // DOM_VK_F4 -> GLFW_KEY_F4
case 0x74:return (256+6); // DOM_VK_F5 -> GLFW_KEY_F5
case 0x75:return (256+7); // DOM_VK_F6 -> GLFW_KEY_F6
case 0x76:return (256+8); // DOM_VK_F7 -> GLFW_KEY_F7
case 0x77:return (256+9); // DOM_VK_F8 -> GLFW_KEY_F8
case 0x78:return (256+10); // DOM_VK_F9 -> GLFW_KEY_F9
case 0x79:return (256+11); // DOM_VK_F10 -> GLFW_KEY_F10
case 0x7A:return (256+12); // DOM_VK_F11 -> GLFW_KEY_F11
case 0x7B:return (256+13); // DOM_VK_F12 -> GLFW_KEY_F12
case 0x7C:return (256+14); // DOM_VK_F13 -> GLFW_KEY_F13
case 0x7D:return (256+15); // DOM_VK_F14 -> GLFW_KEY_F14
case 0x7E:return (256+16); // DOM_VK_F15 -> GLFW_KEY_F15
case 0x7F:return (256+17); // DOM_VK_F16 -> GLFW_KEY_F16
case 0x80:return (256+18); // DOM_VK_F17 -> GLFW_KEY_F17
case 0x81:return (256+19); // DOM_VK_F18 -> GLFW_KEY_F18
case 0x82:return (256+20); // DOM_VK_F19 -> GLFW_KEY_F19
case 0x83:return (256+21); // DOM_VK_F20 -> GLFW_KEY_F20
case 0x84:return (256+22); // DOM_VK_F21 -> GLFW_KEY_F21
case 0x85:return (256+23); // DOM_VK_F22 -> GLFW_KEY_F22
case 0x86:return (256+24); // DOM_VK_F23 -> GLFW_KEY_F23
case 0x87:return (256+25); // DOM_VK_F24 -> GLFW_KEY_F24
case 0x88:return (256+26); // 0x88 (not used?) -> GLFW_KEY_F25
case 0x27:return (256+30); // DOM_VK_RIGHT -> GLFW_KEY_RIGHT
case 0x25:return (256+29); // DOM_VK_LEFT -> GLFW_KEY_LEFT
case 0x28:return (256+28); // DOM_VK_DOWN -> GLFW_KEY_DOWN
case 0x26:return (256+27); // DOM_VK_UP -> GLFW_KEY_UP
case 0x10:return (256+31); // DOM_VK_SHIFT -> GLFW_KEY_LSHIFT
// #define GLFW_KEY_RSHIFT (GLFW_KEY_SPECIAL+32)
case 0x11:return (256+33); // DOM_VK_CONTROL -> GLFW_KEY_LCTRL
// #define GLFW_KEY_RCTRL (GLFW_KEY_SPECIAL+34)
case 0x12:return (256+35); // DOM_VK_ALT -> GLFW_KEY_LALT
// #define GLFW_KEY_RALT (GLFW_KEY_SPECIAL+36)
case 0x09:return (256+37); // DOM_VK_TAB -> GLFW_KEY_TAB
case 0x0D:return (256+38); // DOM_VK_RETURN -> GLFW_KEY_ENTER
case 0x08:return (256+39); // DOM_VK_BACK -> GLFW_KEY_BACKSPACE
case 0x2D:return (256+40); // DOM_VK_INSERT -> GLFW_KEY_INSERT
case 0x2E:return (256+41); // DOM_VK_DELETE -> GLFW_KEY_DEL
case 0x21:return (256+42); // DOM_VK_PAGE_UP -> GLFW_KEY_PAGEUP
case 0x22:return (256+43); // DOM_VK_PAGE_DOWN -> GLFW_KEY_PAGEDOWN
case 0x24:return (256+44); // DOM_VK_HOME -> GLFW_KEY_HOME
case 0x23:return (256+45); // DOM_VK_END -> GLFW_KEY_END
case 0x60:return (256+46); // DOM_VK_NUMPAD0 -> GLFW_KEY_KP_0
case 0x61:return (256+47); // DOM_VK_NUMPAD1 -> GLFW_KEY_KP_1
case 0x62:return (256+48); // DOM_VK_NUMPAD2 -> GLFW_KEY_KP_2
case 0x63:return (256+49); // DOM_VK_NUMPAD3 -> GLFW_KEY_KP_3
case 0x64:return (256+50); // DOM_VK_NUMPAD4 -> GLFW_KEY_KP_4
case 0x65:return (256+51); // DOM_VK_NUMPAD5 -> GLFW_KEY_KP_5
case 0x66:return (256+52); // DOM_VK_NUMPAD6 -> GLFW_KEY_KP_6
case 0x67:return (256+53); // DOM_VK_NUMPAD7 -> GLFW_KEY_KP_7
case 0x68:return (256+54); // DOM_VK_NUMPAD8 -> GLFW_KEY_KP_8
case 0x69:return (256+55); // DOM_VK_NUMPAD9 -> GLFW_KEY_KP_9
case 0x6F:return (256+56); // DOM_VK_DIVIDE -> GLFW_KEY_KP_DIVIDE
case 0x6A:return (256+57); // DOM_VK_MULTIPLY -> GLFW_KEY_KP_MULTIPLY
case 0x6D:return (256+58); // DOM_VK_SUBTRACT -> GLFW_KEY_KP_SUBTRACT
case 0x6B:return (256+59); // DOM_VK_ADD -> GLFW_KEY_KP_ADD
case 0x6E:return (256+60); // DOM_VK_DECIMAL -> GLFW_KEY_KP_DECIMAL
// #define GLFW_KEY_KP_EQUAL (GLFW_KEY_SPECIAL+61)
// #define GLFW_KEY_KP_ENTER (GLFW_KEY_SPECIAL+62)
case 0x90:return (256+63); // DOM_VK_NUM_LOCK -> GLFW_KEY_KP_NUM_LOCK
case 0x14:return (256+64); // DOM_VK_CAPS_LOCK -> GLFW_KEY_CAPS_LOCK
case 0x91:return (256+65); // DOM_VK_SCROLL_LOCK -> GLFW_KEY_SCROLL_LOCK
case 0x13:return (256+66); // DOM_VK_PAUSE -> GLFW_KEY_PAUSE
case 0x5B:return (256+67); // DOM_VK_WIN -> GLFW_KEY_LSUPER
// #define GLFW_KEY_RSUPER (GLFW_KEY_SPECIAL+68)
case 0x5D:return (256+69); // DOM_VK_CONTEXT_MENU -> GLFW_KEY_MENU
#endif
#if USE_GLFW == 3
case 0x1B:return 256; // DOM_VK_ESCAPE -> GLFW_KEY_ESCAPE
case 0x0D:return 257; // DOM_VK_RETURN -> GLFW_KEY_ENTER
case 0x09:return 258; // DOM_VK_TAB -> GLFW_KEY_TAB
case 0x08:return 259; // DOM_VK_BACK -> GLFW_KEY_BACKSPACE
case 0x2D:return 260; // DOM_VK_INSERT -> GLFW_KEY_INSERT
case 0x2E:return 261; // DOM_VK_DELETE -> GLFW_KEY_DELETE
case 0x27:return 262; // DOM_VK_RIGHT -> GLFW_KEY_RIGHT
case 0x25:return 263; // DOM_VK_LEFT -> GLFW_KEY_LEFT
case 0x28:return 264; // DOM_VK_DOWN -> GLFW_KEY_DOWN
case 0x26:return 265; // DOM_VK_UP -> GLFW_KEY_UP
case 0x21:return 266; // DOM_VK_PAGE_UP -> GLFW_KEY_PAGE_UP
case 0x22:return 267; // DOM_VK_PAGE_DOWN -> GLFW_KEY_PAGE_DOWN
case 0x24:return 268; // DOM_VK_HOME -> GLFW_KEY_HOME
case 0x23:return 269; // DOM_VK_END -> GLFW_KEY_END
case 0x14:return 280; // DOM_VK_CAPS_LOCK -> GLFW_KEY_CAPS_LOCK
case 0x91:return 281; // DOM_VK_SCROLL_LOCK -> GLFW_KEY_SCROLL_LOCK
case 0x90:return 282; // DOM_VK_NUM_LOCK -> GLFW_KEY_NUM_LOCK
case 0x2C:return 283; // DOM_VK_SNAPSHOT -> GLFW_KEY_PRINT_SCREEN
case 0x13:return 284; // DOM_VK_PAUSE -> GLFW_KEY_PAUSE
case 0x70:return 290; // DOM_VK_F1 -> GLFW_KEY_F1
case 0x71:return 291; // DOM_VK_F2 -> GLFW_KEY_F2
case 0x72:return 292; // DOM_VK_F3 -> GLFW_KEY_F3
case 0x73:return 293; // DOM_VK_F4 -> GLFW_KEY_F4
case 0x74:return 294; // DOM_VK_F5 -> GLFW_KEY_F5
case 0x75:return 295; // DOM_VK_F6 -> GLFW_KEY_F6
case 0x76:return 296; // DOM_VK_F7 -> GLFW_KEY_F7
case 0x77:return 297; // DOM_VK_F8 -> GLFW_KEY_F8
case 0x78:return 298; // DOM_VK_F9 -> GLFW_KEY_F9
case 0x79:return 299; // DOM_VK_F10 -> GLFW_KEY_F10
case 0x7A:return 300; // DOM_VK_F11 -> GLFW_KEY_F11
case 0x7B:return 301; // DOM_VK_F12 -> GLFW_KEY_F12
case 0x7C:return 302; // DOM_VK_F13 -> GLFW_KEY_F13
case 0x7D:return 303; // DOM_VK_F14 -> GLFW_KEY_F14
case 0x7E:return 304; // DOM_VK_F15 -> GLFW_KEY_F15
case 0x7F:return 305; // DOM_VK_F16 -> GLFW_KEY_F16
case 0x80:return 306; // DOM_VK_F17 -> GLFW_KEY_F17
case 0x81:return 307; // DOM_VK_F18 -> GLFW_KEY_F18
case 0x82:return 308; // DOM_VK_F19 -> GLFW_KEY_F19
case 0x83:return 309; // DOM_VK_F20 -> GLFW_KEY_F20
case 0x84:return 310; // DOM_VK_F21 -> GLFW_KEY_F21
case 0x85:return 311; // DOM_VK_F22 -> GLFW_KEY_F22
case 0x86:return 312; // DOM_VK_F23 -> GLFW_KEY_F23
case 0x87:return 313; // DOM_VK_F24 -> GLFW_KEY_F24
case 0x88:return 314; // 0x88 (not used?) -> GLFW_KEY_F25
case 0x60:return 320; // DOM_VK_NUMPAD0 -> GLFW_KEY_KP_0
case 0x61:return 321; // DOM_VK_NUMPAD1 -> GLFW_KEY_KP_1
case 0x62:return 322; // DOM_VK_NUMPAD2 -> GLFW_KEY_KP_2
case 0x63:return 323; // DOM_VK_NUMPAD3 -> GLFW_KEY_KP_3
case 0x64:return 324; // DOM_VK_NUMPAD4 -> GLFW_KEY_KP_4
case 0x65:return 325; // DOM_VK_NUMPAD5 -> GLFW_KEY_KP_5
case 0x66:return 326; // DOM_VK_NUMPAD6 -> GLFW_KEY_KP_6
case 0x67:return 327; // DOM_VK_NUMPAD7 -> GLFW_KEY_KP_7
case 0x68:return 328; // DOM_VK_NUMPAD8 -> GLFW_KEY_KP_8
case 0x69:return 329; // DOM_VK_NUMPAD9 -> GLFW_KEY_KP_9
case 0x6E:return 330; // DOM_VK_DECIMAL -> GLFW_KEY_KP_DECIMAL
case 0x6F:return 331; // DOM_VK_DIVIDE -> GLFW_KEY_KP_DIVIDE
case 0x6A:return 332; // DOM_VK_MULTIPLY -> GLFW_KEY_KP_MULTIPLY
case 0x6D:return 333; // DOM_VK_SUBTRACT -> GLFW_KEY_KP_SUBTRACT
case 0x6B:return 334; // DOM_VK_ADD -> GLFW_KEY_KP_ADD
// case 0x0D:return 335; // DOM_VK_RETURN -> GLFW_KEY_KP_ENTER (DOM_KEY_LOCATION_RIGHT)
// case 0x61:return 336; // DOM_VK_EQUALS -> GLFW_KEY_KP_EQUAL (DOM_KEY_LOCATION_RIGHT)
case 0x10:return 340; // DOM_VK_SHIFT -> GLFW_KEY_LEFT_SHIFT
case 0x11:return 341; // DOM_VK_CONTROL -> GLFW_KEY_LEFT_CONTROL
case 0x12:return 342; // DOM_VK_ALT -> GLFW_KEY_LEFT_ALT
case 0x5B:return 343; // DOM_VK_WIN -> GLFW_KEY_LEFT_SUPER
case 0xE0:return 343; // DOM_VK_META -> GLFW_KEY_LEFT_SUPER
// case 0x10:return 344; // DOM_VK_SHIFT -> GLFW_KEY_RIGHT_SHIFT (DOM_KEY_LOCATION_RIGHT)
// case 0x11:return 345; // DOM_VK_CONTROL -> GLFW_KEY_RIGHT_CONTROL (DOM_KEY_LOCATION_RIGHT)
// case 0x12:return 346; // DOM_VK_ALT -> GLFW_KEY_RIGHT_ALT (DOM_KEY_LOCATION_RIGHT)
// case 0x5B:return 347; // DOM_VK_WIN -> GLFW_KEY_RIGHT_SUPER (DOM_KEY_LOCATION_RIGHT)
case 0x5D:return 348; // DOM_VK_CONTEXT_MENU -> GLFW_KEY_MENU
// XXX: GLFW_KEY_WORLD_1, GLFW_KEY_WORLD_2 what are these?
#endif
default:return -1; // GLFW_KEY_UNKNOWN
};
},
getModBits: (win) => {
var mod = 0;
if (win.keys[340]) mod |= 0x0001; // GLFW_MOD_SHIFT
if (win.keys[341]) mod |= 0x0002; // GLFW_MOD_CONTROL
if (win.keys[342]) mod |= 0x0004; // GLFW_MOD_ALT
if (win.keys[343] || win.keys[348]) mod |= 0x0008; // GLFW_MOD_SUPER
// add caps and num lock keys? only if lock_key_mod is set
return mod;
},
onKeyPress: (event) => {
if (!GLFW.active || !GLFW.active.charFunc) return;
if (event.ctrlKey || event.metaKey) return;
// correct unicode charCode is only available with onKeyPress event
var charCode = event.charCode;
if (charCode == 0 || (charCode >= 0x00 && charCode <= 0x1F)) return;
#if USE_GLFW == 2
{{{ makeDynCall('vii', 'GLFW.active.charFunc') }}}(charCode, 1);
#endif
#if USE_GLFW == 3
{{{ makeDynCall('vpi', 'GLFW.active.charFunc') }}}(GLFW.active.id, charCode);
#endif
},
onKeyChanged: (keyCode, status) => {
if (!GLFW.active) return;
var key = GLFW.DOMToGLFWKeyCode(keyCode);
if (key == -1) return;
#if USE_GLFW == 3
var repeat = status && GLFW.active.keys[key];
#endif
GLFW.active.keys[key] = status;
GLFW.active.domKeys[keyCode] = status;
if (GLFW.active.keyFunc) {
#if USE_GLFW == 2
{{{ makeDynCall('vii', 'GLFW.active.keyFunc') }}}(key, status);
#endif
#if USE_GLFW == 3
if (repeat) status = 2; // GLFW_REPEAT
{{{ makeDynCall('vpiiii', 'GLFW.active.keyFunc') }}}(GLFW.active.id, key, keyCode, status, GLFW.getModBits(GLFW.active));
#endif
}
},
onGamepadConnected: (event) => {
GLFW.refreshJoysticks();
},
onGamepadDisconnected: (event) => {
GLFW.refreshJoysticks();
},
onKeydown: (event) => {
GLFW.onKeyChanged(event.keyCode, 1); // GLFW_PRESS or GLFW_REPEAT
// This logic comes directly from the sdl implementation. We cannot
// call preventDefault on all keydown events otherwise onKeyPress will
// not get called
if (event.key == 'Backspace' || event.key == 'Tab') {
event.preventDefault();
}
},
onKeyup: (event) => {
GLFW.onKeyChanged(event.keyCode, 0); // GLFW_RELEASE
},
onBlur: (event) => {
if (!GLFW.active) return;
for (var i = 0; i < GLFW.active.domKeys.length; ++i) {
if (GLFW.active.domKeys[i]) {
GLFW.onKeyChanged(i, 0); // GLFW_RELEASE
}
}
},
onMousemove: (event) => {
if (!GLFW.active) return;
if (event.type === 'touchmove') {
// Handling for touch events that are being converted to mouse input.
// Don't let the browser fire a duplicate mouse event.
event.preventDefault();
let primaryChanged = false;
for (let i of event.changedTouches) {
// If our chosen primary touch moved, update Browser mouse coords
if (GLFW.primaryTouchId === i.identifier) {
Browser.setMouseCoords(i.pageX, i.pageY);
primaryChanged = true;
break;
}
}
if (!primaryChanged) {
// Do not send mouse events if some touch other than the primary triggered this.
return;
}
} else {
// Handling for non-touch mouse input events.
Browser.calculateMouseEvent(event);
}
if (event.target != Browser.getCanvas() || !GLFW.active.cursorPosFunc) return;
if (GLFW.active.cursorPosFunc) {
#if USE_GLFW == 2
{{{ makeDynCall('vii', 'GLFW.active.cursorPosFunc') }}}(Browser.mouseX, Browser.mouseY);
#endif
#if USE_GLFW == 3
{{{ makeDynCall('vpdd', 'GLFW.active.cursorPosFunc') }}}(GLFW.active.id, Browser.mouseX, Browser.mouseY);
#endif
}
},
DOMToGLFWMouseButton: (event) => {
// DOM and glfw have different button codes.
// See http://www.w3schools.com/jsref/event_button.asp.
var eventButton = event['button'];
if (eventButton > 0) {
if (eventButton == 1) {
eventButton = 2;
} else {
eventButton = 1;
}
}
return eventButton;
},
onMouseenter: (event) => {
if (!GLFW.active) return;
if (event.target != Browser.getCanvas()) return;
#if USE_GLFW == 3
if (GLFW.active.cursorEnterFunc) {
{{{ makeDynCall('vpi', 'GLFW.active.cursorEnterFunc') }}}(GLFW.active.id, 1);
}
#endif
},
onMouseleave: (event) => {
if (!GLFW.active) return;
if (event.target != Browser.getCanvas()) return;
#if USE_GLFW == 3
if (GLFW.active.cursorEnterFunc) {
{{{ makeDynCall('vpi', 'GLFW.active.cursorEnterFunc') }}}(GLFW.active.id, 0);
}
#endif
},
onMouseButtonChanged: (event, status) => {
if (!GLFW.active) return;
if (event.target != Browser.getCanvas()) return;
// Is this from a touch event?
const isTouchType = event.type === 'touchstart' || event.type === 'touchend' || event.type === 'touchcancel';
// Only emulating mouse left-click behavior for touches.
let eventButton = 0;
if (isTouchType) {
// Handling for touch events that are being converted to mouse input.
// Don't let the browser fire a duplicate mouse event.
event.preventDefault();
let primaryChanged = false;
// Set a primary touch if we have none.
if (GLFW.primaryTouchId === null && event.type === 'touchstart' && event.targetTouches.length > 0) {
// Pick the first touch that started in the canvas and treat it as primary.
const chosenTouch = event.targetTouches[0];
GLFW.primaryTouchId = chosenTouch.identifier;
Browser.setMouseCoords(chosenTouch.pageX, chosenTouch.pageY);
primaryChanged = true;
} else if (event.type === 'touchend' || event.type === 'touchcancel') {
// Clear the primary touch if it ended.
for (let i of event.changedTouches) {
// If our chosen primary touch ended, remove it.
if (GLFW.primaryTouchId === i.identifier) {
GLFW.primaryTouchId = null;
primaryChanged = true;
break;
}
}
}
if (!primaryChanged) {
// Do not send mouse events if some touch other than the primary triggered this.
return;
}
} else {
// Handling for non-touch mouse input events.
Browser.calculateMouseEvent(event);
eventButton = GLFW.DOMToGLFWMouseButton(event);
}
if (status == 1) { // GLFW_PRESS
GLFW.active.buttons |= (1 << eventButton);
try {
event.target.setCapture();
} catch (e) {}
} else { // GLFW_RELEASE
GLFW.active.buttons &= ~(1 << eventButton);
}
// Send mouse event to GLFW.
if (GLFW.active.mouseButtonFunc) {
#if USE_GLFW == 2
{{{ makeDynCall('vii', 'GLFW.active.mouseButtonFunc') }}}(eventButton, status);
#endif
#if USE_GLFW == 3
{{{ makeDynCall('vpiii', 'GLFW.active.mouseButtonFunc') }}}(GLFW.active.id, eventButton, status, GLFW.getModBits(GLFW.active));
#endif
}
},
onMouseButtonDown: (event) => {
if (!GLFW.active) return;
GLFW.onMouseButtonChanged(event, 1); // GLFW_PRESS
},
onMouseButtonUp: (event) => {
if (!GLFW.active) return;
GLFW.onMouseButtonChanged(event, 0); // GLFW_RELEASE
},
onMouseWheel: (event) => {
// Note the minus sign that flips browser wheel direction (positive direction scrolls page down) to native wheel direction (positive direction is mouse wheel up)
var delta = -Browser.getMouseWheelDelta(event);
delta = (delta == 0) ? 0 : (delta > 0 ? Math.max(delta, 1) : Math.min(delta, -1)); // Quantize to integer so that minimum scroll is at least +/- 1.
GLFW.wheelPos += delta;
if (!GLFW.active || !GLFW.active.scrollFunc || event.target != Browser.getCanvas()) return;
#if USE_GLFW == 2
{{{ makeDynCall('vi', 'GLFW.active.scrollFunc') }}}(GLFW.wheelPos);
#endif
#if USE_GLFW == 3
var sx = 0;
var sy = delta;
if (event.type == 'mousewheel') {
sx = event.wheelDeltaX;
} else {
sx = event.deltaX;
}
{{{ makeDynCall('vpdd', 'GLFW.active.scrollFunc') }}}(GLFW.active.id, sx, sy);
#endif
event.preventDefault();
},
// width/height are the dimensions in screen coordinates the user interact with (ex: drawing, mouse coordinates...)
// framebufferWidth/framebufferHeight are the dimensions in pixel coordinates used for rendering
// in a HiDPI scenario framebufferWidth = devicePixelRatio * width
onCanvasResize: (width, height, framebufferWidth, framebufferHeight) => {
if (!GLFW.active) return;
var resizeNeeded = false;
// If the client is requesting fullscreen mode
if (document["fullscreen"] || document["fullScreen"] || document["mozFullScreen"] || document["webkitIsFullScreen"]) {
if (!GLFW.active.fullscreen) {
resizeNeeded = width != screen.width || height != screen.height;
GLFW.active.storedX = GLFW.active.x;
GLFW.active.storedY = GLFW.active.y;
GLFW.active.storedWidth = GLFW.active.width;
GLFW.active.storedHeight = GLFW.active.height;
GLFW.active.x = GLFW.active.y = 0;
GLFW.active.width = screen.width;
GLFW.active.height = screen.height;
GLFW.active.fullscreen = true;
}
// If the client is reverting from fullscreen mode
} else if (GLFW.active.fullscreen == true) {
resizeNeeded = width != GLFW.active.storedWidth || height != GLFW.active.storedHeight;
GLFW.active.x = GLFW.active.storedX;
GLFW.active.y = GLFW.active.storedY;
GLFW.active.width = GLFW.active.storedWidth;
GLFW.active.height = GLFW.active.storedHeight;
GLFW.active.fullscreen = false;
}
if (resizeNeeded) {
// width or height is changed (fullscreen / exit fullscreen) which will call this listener back
// with proper framebufferWidth/framebufferHeight
Browser.setCanvasSize(GLFW.active.width, GLFW.active.height);
} else if (GLFW.active.width != width ||
GLFW.active.height != height ||
GLFW.active.framebufferWidth != framebufferWidth ||
GLFW.active.framebufferHeight != framebufferHeight) {
GLFW.active.width = width;
GLFW.active.height = height;
GLFW.active.framebufferWidth = framebufferWidth;
GLFW.active.framebufferHeight = framebufferHeight;
GLFW.onWindowSizeChanged();
GLFW.onFramebufferSizeChanged();
}
},
onWindowSizeChanged: () => {
if (!GLFW.active) return;
if (GLFW.active.windowSizeFunc) {
#if USE_GLFW == 2
{{{ makeDynCall('vii', 'GLFW.active.windowSizeFunc') }}}(GLFW.active.width, GLFW.active.height);
#endif
#if USE_GLFW == 3
{{{ makeDynCall('vpii', 'GLFW.active.windowSizeFunc') }}}(GLFW.active.id, GLFW.active.width, GLFW.active.height);
#endif
}
},
onFramebufferSizeChanged: () => {
if (!GLFW.active) return;
#if USE_GLFW == 3
if (GLFW.active.framebufferSizeFunc) {
{{{ makeDynCall('vpii', 'GLFW.active.framebufferSizeFunc') }}}(GLFW.active.id, GLFW.active.framebufferWidth, GLFW.active.framebufferHeight);
}
#endif
},
onWindowContentScaleChanged: (scale) => {
GLFW.scale = scale;
if (!GLFW.active) return;
#if USE_GLFW == 3
if (GLFW.active.windowContentScaleFunc) {
{{{ makeDynCall('vpff', 'GLFW.active.windowContentScaleFunc') }}}(GLFW.active.id, GLFW.scale, GLFW.scale);
}
#endif
},
getTime: () => _emscripten_get_now() / 1000,
/* GLFW2 wrapping */
setWindowTitle: (winid, title) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
win.title = title;
if (GLFW.active.id == win.id) {
_emscripten_set_window_title(title);
}
},
setJoystickCallback: (cbfun) => {
var prevcbfun = GLFW.joystickFunc;
GLFW.joystickFunc = cbfun;
GLFW.refreshJoysticks();
return prevcbfun;
},
joys: {}, // glfw joystick data
lastGamepadState: [],
lastGamepadStateFrame: null, // The integer value of MainLoop.currentFrameNumber of when the last gamepad state was produced.
refreshJoysticks: () => {
// Produce a new Gamepad API sample if we are ticking a new game frame, or if not using emscripten_set_main_loop() at all to drive animation.
if (MainLoop.currentFrameNumber !== GLFW.lastGamepadStateFrame || !MainLoop.currentFrameNumber) {
GLFW.lastGamepadState = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads || []);
GLFW.lastGamepadStateFrame = MainLoop.currentFrameNumber;
for (var joy = 0; joy < GLFW.lastGamepadState.length; ++joy) {
var gamepad = GLFW.lastGamepadState[joy];
if (gamepad) {
if (!GLFW.joys[joy]) {
out('glfw joystick connected:',joy);
GLFW.joys[joy] = {
id: stringToNewUTF8(gamepad.id),
buttonsCount: gamepad.buttons.length,
axesCount: gamepad.axes.length,
buttons: _malloc(gamepad.buttons.length),
axes: _malloc(gamepad.axes.length*4),
};
if (GLFW.joystickFunc) {
{{{ makeDynCall('vii', 'GLFW.joystickFunc') }}}(joy, 0x00040001); // GLFW_CONNECTED
}
}
var data = GLFW.joys[joy];
for (var i = 0; i < gamepad.buttons.length; ++i) {
{{{ makeSetValue('data.buttons + i', '0', 'gamepad.buttons[i].pressed', 'i8') }}};
}
for (var i = 0; i < gamepad.axes.length; ++i) {
{{{ makeSetValue('data.axes + i*4', '0', 'gamepad.axes[i]', 'float') }}};
}
} else {
if (GLFW.joys[joy]) {
out('glfw joystick disconnected',joy);
if (GLFW.joystickFunc) {
{{{ makeDynCall('vii', 'GLFW.joystickFunc') }}}(joy, 0x00040002); // GLFW_DISCONNECTED
}
_free(GLFW.joys[joy].id);
_free(GLFW.joys[joy].buttons);
_free(GLFW.joys[joy].axes);
delete GLFW.joys[joy];
}
}
}
}
},
setKeyCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.keyFunc;
win.keyFunc = cbfun;
return prevcbfun;
},
setCharCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.charFunc;
win.charFunc = cbfun;
return prevcbfun;
},
setMouseButtonCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.mouseButtonFunc;
win.mouseButtonFunc = cbfun;
return prevcbfun;
},
setCursorPosCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.cursorPosFunc;
win.cursorPosFunc = cbfun;
return prevcbfun;
},
setScrollCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.scrollFunc;
win.scrollFunc = cbfun;
return prevcbfun;
},
setDropCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.dropFunc;
win.dropFunc = cbfun;
return prevcbfun;
},
onDrop: (event) => {
if (!GLFW.active || !GLFW.active.dropFunc) return;
if (!event.dataTransfer || !event.dataTransfer.files || event.dataTransfer.files.length == 0) return;
event.preventDefault();
#if FILESYSTEM
var filenames = _malloc(event.dataTransfer.files.length * {{{ POINTER_SIZE }}});
var filenamesArray = [];
var count = event.dataTransfer.files.length;
// Read and save the files to emscripten's FS
var written = 0;
var drop_dir = '.glfw_dropped_files';
FS.createPath('/', drop_dir);
function save(file) {
var path = '/' + drop_dir + '/' + file.name.replace(/\//g, '_');
var reader = new FileReader();
reader.onloadend = (e) => {
if (reader.readyState != 2) { // not DONE
++written;
out('failed to read dropped file: '+file.name+': '+reader.error);
return;
}
var data = e.target.result;
FS.writeFile(path, new Uint8Array(data));
if (++written === count) {
{{{ makeDynCall('vpip', 'GLFW.active.dropFunc') }}}(GLFW.active.id, count, filenames);
for (var i = 0; i < filenamesArray.length; ++i) {
_free(filenamesArray[i]);
}
_free(filenames);
}
};
reader.readAsArrayBuffer(file);
var filename = stringToNewUTF8(path);
filenamesArray.push(filename);
{{{ makeSetValue('filenames', `i*${POINTER_SIZE}` , 'filename', '*') }}};
}
for (var i = 0; i < count; ++i) {
save(event.dataTransfer.files[i]);
}
#endif // FILESYSTEM
return false;
},
onDragover: (event) => {
if (!GLFW.active || !GLFW.active.dropFunc) return;
event.preventDefault();
return false;
},
setWindowSizeCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowSizeFunc;
win.windowSizeFunc = cbfun;
#if USE_GLFW == 2
// As documented in GLFW2 API (http://www.glfw.org/GLFWReference27.pdf#page=22), when size
// callback function is set, it will be called with the current window size before this
// function returns.
// GLFW3 on the over hand doesn't have this behavior (https://github.com/glfw/glfw/issues/62).
if (!win.windowSizeFunc) return null;
{{{ makeDynCall('vii', 'win.windowSizeFunc') }}}(win.width, win.height);
#endif
return prevcbfun;
},
setWindowCloseCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowCloseFunc;
win.windowCloseFunc = cbfun;
return prevcbfun;
},
setWindowRefreshCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowRefreshFunc;
win.windowRefreshFunc = cbfun;
return prevcbfun;
},
onClickRequestPointerLock: (e) => {
var canvas = Browser.getCanvas();
if (!Browser.pointerLock && canvas.requestPointerLock) {
canvas.requestPointerLock();
e.preventDefault();
}
},
setInputMode: (winid, mode, value) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
switch (mode) {
case 0x00033001: { // GLFW_CURSOR
var canvas = Browser.getCanvas();
switch (value) {
case 0x00034001: { // GLFW_CURSOR_NORMAL
win.inputModes[mode] = value;
canvas.removeEventListener('click', GLFW.onClickRequestPointerLock, true);
document.exitPointerLock();
break;
}
case 0x00034002: { // GLFW_CURSOR_HIDDEN
err('glfwSetInputMode called with GLFW_CURSOR_HIDDEN value not implemented');
break;
}
case 0x00034003: { // GLFW_CURSOR_DISABLED
win.inputModes[mode] = value;
canvas.addEventListener('click', GLFW.onClickRequestPointerLock, true);
canvas.requestPointerLock();
break;
}
default: {
err(`glfwSetInputMode called with unknown value parameter value: ${value}`);
break;
}
}
break;
}
case 0x00033002: { // GLFW_STICKY_KEYS
err('glfwSetInputMode called with GLFW_STICKY_KEYS mode not implemented');
break;
}
case 0x00033003: { // GLFW_STICKY_MOUSE_BUTTONS
err('glfwSetInputMode called with GLFW_STICKY_MOUSE_BUTTONS mode not implemented');
break;
}
case 0x00033004: { // GLFW_LOCK_KEY_MODS
err('glfwSetInputMode called with GLFW_LOCK_KEY_MODS mode not implemented');
break;
}
case 0x000330005: { // GLFW_RAW_MOUSE_MOTION
err('glfwSetInputMode called with GLFW_RAW_MOUSE_MOTION mode not implemented');
break;
}
default: {
err(`glfwSetInputMode called with unknown mode parameter value: ${mode}`);
break;
}
}
},
getKey: (winid, key) => {
var win = GLFW.WindowFromId(winid);
if (!win) return 0;
return win.keys[key];
},
getMouseButton: (winid, button) => {
var win = GLFW.WindowFromId(winid);
if (!win) return 0;
return (win.buttons & (1 << button)) > 0;
},
getCursorPos: (winid, x, y) => {
{{{ makeSetValue('x', '0', 'Browser.mouseX', 'double') }}};
{{{ makeSetValue('y', '0', 'Browser.mouseY', 'double') }}};
},
getMousePos: (winid, x, y) => {
{{{ makeSetValue('x', '0', 'Browser.mouseX', 'i32') }}};
{{{ makeSetValue('y', '0', 'Browser.mouseY', 'i32') }}};
},
setCursorPos: (winid, x, y) => {
},
getWindowPos: (winid, x, y) => {
var wx = 0;
var wy = 0;
var win = GLFW.WindowFromId(winid);
if (win) {
wx = win.x;
wy = win.y;
}
if (x) {
{{{ makeSetValue('x', '0', 'wx', 'i32') }}};
}
if (y) {
{{{ makeSetValue('y', '0', 'wy', 'i32') }}};
}
},
setWindowPos: (winid, x, y) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
win.x = x;
win.y = y;
},
getWindowSize: (winid, width, height) => {
var ww = 0;
var wh = 0;
var win = GLFW.WindowFromId(winid);
if (win) {
ww = win.width;
wh = win.height;
}
if (width) {
{{{ makeSetValue('width', '0', 'ww', 'i32') }}};
}
if (height) {
{{{ makeSetValue('height', '0', 'wh', 'i32') }}};
}
},
setWindowSize: (winid, width, height) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
if (GLFW.active.id == win.id) {
Browser.setCanvasSize(width, height); // triggers the listener (onCanvasResize) + windowSizeFunc
}
},
defaultWindowHints: () => {
GLFW.hints = {...GLFW.defaultHints};
},
createWindow: (width, height, title, monitor, share) => {
var i, id;
for (i = 0; i < GLFW.windows.length && GLFW.windows[i] !== null; i++) {
// no-op
}
if (i > 0) throw "glfwCreateWindow only supports one window at time currently";
// id for window
id = i + 1;
// not valid
if (width <= 0 || height <= 0) return 0;
if (monitor) {
Browser.requestFullscreen();
} else {
Browser.setCanvasSize(width, height);
}
// Create context when there are no existing alive windows
for (i = 0; i < GLFW.windows.length && GLFW.windows[i] == null; i++) {
// no-op
}
const canvas = Browser.getCanvas();
var useWebGL = GLFW.hints[0x00022001] > 0; // Use WebGL when we are told to based on GLFW_CLIENT_API
if (i == GLFW.windows.length) {
if (useWebGL) {
var contextAttributes = {
antialias: (GLFW.hints[0x0002100D] > 1), // GLFW_SAMPLES
depth: (GLFW.hints[0x00021005] > 0), // GLFW_DEPTH_BITS
stencil: (GLFW.hints[0x00021006] > 0), // GLFW_STENCIL_BITS
alpha: (GLFW.hints[0x00021004] > 0) // GLFW_ALPHA_BITS
}
#if OFFSCREEN_FRAMEBUFFER
// TODO: Make GLFW explicitly aware of whether it is being proxied or not, and set these to true only when proxying is being performed.
GL.enableOffscreenFramebufferAttributes(contextAttributes);
#endif
Browser.createContext(canvas, /*useWebGL=*/true, /*setInModule=*/true, contextAttributes);
} else {
Browser.init();
}
}
// If context creation failed, do not return a valid window
if (!Module['ctx'] && useWebGL) return 0;
// Initializes the framebuffer size from the canvas
var win = new GLFW_Window(id, width, height, canvas.width, canvas.height, title, monitor, share);
// Set window to array
if (id - 1 == GLFW.windows.length) {
GLFW.windows.push(win);
} else {
GLFW.windows[id - 1] = win;
}
GLFW.active = win;
GLFW.adjustCanvasDimensions();
return win.id;
},
destroyWindow: (winid) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
#if USE_GLFW == 3
if (win.windowCloseFunc) {
{{{ makeDynCall('vp', 'win.windowCloseFunc') }}}(win.id);
}
#endif
GLFW.windows[win.id - 1] = null;
if (GLFW.active.id == win.id) {
GLFW.active = null;
}
// Destroy context when no alive windows
for (win of GLFW.windows) {
if (win !== null) return;
}
delete Module['ctx'];
},
swapBuffers: (winid) => {
},
// Overrides Browser.requestFullscreen to notify listeners even if Browser.resizeCanvas is false
requestFullscreen(lockPointer, resizeCanvas) {
Browser.lockPointer = lockPointer;
Browser.resizeCanvas = resizeCanvas;
if (typeof Browser.lockPointer == 'undefined') Browser.lockPointer = true;
if (typeof Browser.resizeCanvas == 'undefined') Browser.resizeCanvas = false;
var canvas = Browser.getCanvas();
function fullscreenChange() {
Browser.isFullscreen = false;
var canvasContainer = canvas.parentNode;
if (getFullscreenElement() === canvasContainer) {
canvas.exitFullscreen = Browser.exitFullscreen;
if (Browser.lockPointer) canvas.requestPointerLock();
Browser.isFullscreen = true;
if (Browser.resizeCanvas) {
Browser.setFullscreenCanvasSize();
} else {
Browser.updateCanvasDimensions(canvas);
Browser.updateResizeListeners();
}
} else {
// remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen
canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
canvasContainer.parentNode.removeChild(canvasContainer);
if (Browser.resizeCanvas) {
Browser.setWindowedCanvasSize();
} else {
Browser.updateCanvasDimensions(canvas);
Browser.updateResizeListeners();
}
}
Module['onFullScreen']?.(Browser.isFullscreen);
Module['onFullscreen']?.(Browser.isFullscreen);
}
if (!Browser.fullscreenHandlersInstalled) {
Browser.fullscreenHandlersInstalled = true;
document.addEventListener('fullscreenchange', fullscreenChange, false);
document.addEventListener('mozfullscreenchange', fullscreenChange, false);
document.addEventListener('webkitfullscreenchange', fullscreenChange, false);
document.addEventListener('MSFullscreenChange', fullscreenChange, false);
}
// create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root
var canvasContainer = document.createElement("div");
canvas.parentNode.insertBefore(canvasContainer, canvas);
canvasContainer.appendChild(canvas);
// use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size)
canvasContainer.requestFullscreen = canvasContainer['requestFullscreen'] ||
canvasContainer['mozRequestFullScreen'] ||
canvasContainer['msRequestFullscreen'] ||
(canvasContainer['webkitRequestFullscreen'] ? () => canvasContainer['webkitRequestFullscreen'](Element['ALLOW_KEYBOARD_INPUT']) : null) ||
(canvasContainer['webkitRequestFullScreen'] ? () => canvasContainer['webkitRequestFullScreen'](Element['ALLOW_KEYBOARD_INPUT']) : null);
canvasContainer.requestFullscreen();
},
// Overrides Browser.updateCanvasDimensions to account for hi dpi scaling
updateCanvasDimensions(canvas, wNative, hNative) {
const scale = GLFW.getHiDPIScale();
if (wNative && hNative) {
canvas.widthNative = wNative;
canvas.heightNative = hNative;
} else {
wNative = canvas.widthNative;
hNative = canvas.heightNative;
}
var w = wNative;
var h = hNative;
if (Module['forcedAspectRatio'] && Module['forcedAspectRatio'] > 0) {
if (w/h < Module['forcedAspectRatio']) {
w = Math.round(h * Module['forcedAspectRatio']);
} else {
h = Math.round(w / Module['forcedAspectRatio']);
}
}
if ((getFullscreenElement() === canvas.parentNode) && (typeof screen != 'undefined')) {
var factor = Math.min(screen.width / w, screen.height / h);
w = Math.round(w * factor);
h = Math.round(h * factor);
}
if (Browser.resizeCanvas) {
wNative = w;
hNative = h;
}
const wNativeScaled = Math.floor(wNative * scale);
const hNativeScaled = Math.floor(hNative * scale);
if (canvas.width != wNativeScaled) canvas.width = wNativeScaled;
if (canvas.height != hNativeScaled) canvas.height = hNativeScaled;
if (typeof canvas.style != 'undefined') {
if (!GLFW.isCSSScalingEnabled()) {
canvas.style.setProperty( "width", wNative + "px", "important");
canvas.style.setProperty("height", hNative + "px", "important");
} else {
canvas.style.removeProperty( "width");
canvas.style.removeProperty("height");
}
}
},
// Overrides Browser.calculateMouseCoords to account for HiDPI scaling and CSS scaling
calculateMouseCoords(pageX, pageY) {
// Calculate the movement based on the changes
// in the coordinates.
const rect = Browser.getCanvas().getBoundingClientRect();
// Neither .scrollX or .pageXOffset are defined in a spec, but
// we prefer .scrollX because it is currently in a spec draft.
// (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/)
var scrollX = ((typeof window.scrollX != 'undefined') ? window.scrollX : window.pageXOffset);
var scrollY = ((typeof window.scrollY != 'undefined') ? window.scrollY : window.pageYOffset);
#if ASSERTIONS
// If this assert lands, it's likely because the browser doesn't support scrollX or pageXOffset
// and we have no viable fallback.
assert((typeof scrollX != 'undefined') && (typeof scrollY != 'undefined'), 'Unable to retrieve scroll position, mouse positions likely broken.');
#endif
var adjustedX = pageX - (scrollX + rect.left);
var adjustedY = pageY - (scrollY + rect.top);
// getBoundingClientRect() returns dimension affected by CSS, so as a result:
// - when CSS scaling is enabled, this will fix the mouse coordinates to match the width/height of the window
// - otherwise the CSS width/height are forced to the width/height of the GLFW window (see updateCanvasDimensions),
// so there is no need to adjust the position
if (GLFW.isCSSScalingEnabled() && GLFW.active) {
adjustedX = adjustedX * (GLFW.active.width / rect.width);
adjustedY = adjustedY * (GLFW.active.height / rect.height);
}
return { x: adjustedX, y: adjustedY };
},
setWindowAttrib: (winid, attrib, value) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
const isHiDPIAware = GLFW.isHiDPIAware();
win.attributes[attrib] = value;
if (isHiDPIAware !== GLFW.isHiDPIAware())
GLFW.adjustCanvasDimensions();
},
getDevicePixelRatio() {
return (typeof devicePixelRatio == 'number' && devicePixelRatio) || 1.0;
},
isHiDPIAware() {
if (GLFW.active)
return GLFW.active.attributes[0x0002200C] > 0; // GLFW_SCALE_TO_MONITOR
else
return false;
},
/**
* CSS Scaling is a feature that is NOT part of the GLFW API, but for historical reasons, it is available
* in Emscripten.
* It is automatically disabled when using Hi DPI (the library overrides CSS sizes). */
isCSSScalingEnabled() {
return !GLFW.isHiDPIAware();
},
adjustCanvasDimensions() {
if (GLFW.active) {
Browser.updateCanvasDimensions(Browser.getCanvas(), GLFW.active.width, GLFW.active.height);
Browser.updateResizeListeners();
}
},
getHiDPIScale() {
return GLFW.isHiDPIAware() ? GLFW.scale : 1.0;
},
onDevicePixelRatioChange() {
GLFW.onWindowContentScaleChanged(GLFW.getDevicePixelRatio());
GLFW.adjustCanvasDimensions();
},
GLFW2ParamToGLFW3Param: (param) => {
var table = {
0x00030001:0, // GLFW_MOUSE_CURSOR
0x00030002:0, // GLFW_STICKY_KEYS
0x00030003:0, // GLFW_STICKY_MOUSE_BUTTONS
0x00030004:0, // GLFW_SYSTEM_KEYS
0x00030005:0, // GLFW_KEY_REPEAT
0x00030006:0, // GLFW_AUTO_POLL_EVENTS
0x00020001:0, // GLFW_OPENED
0x00020002:0, // GLFW_ACTIVE
0x00020003:0, // GLFW_ICONIFIED
0x00020004:0, // GLFW_ACCELERATED
0x00020005:0x00021001, // GLFW_RED_BITS
0x00020006:0x00021002, // GLFW_GREEN_BITS
0x00020007:0x00021003, // GLFW_BLUE_BITS
0x00020008:0x00021004, // GLFW_ALPHA_BITS
0x00020009:0x00021005, // GLFW_DEPTH_BITS
0x0002000A:0x00021006, // GLFW_STENCIL_BITS
0x0002000B:0x0002100F, // GLFW_REFRESH_RATE
0x0002000C:0x00021007, // GLFW_ACCUM_RED_BITS
0x0002000D:0x00021008, // GLFW_ACCUM_GREEN_BITS
0x0002000E:0x00021009, // GLFW_ACCUM_BLUE_BITS
0x0002000F:0x0002100A, // GLFW_ACCUM_ALPHA_BITS
0x00020010:0x0002100B, // GLFW_AUX_BUFFERS
0x00020011:0x0002100C, // GLFW_STEREO
0x00020012:0, // GLFW_WINDOW_NO_RESIZE
0x00020013:0x0002100D, // GLFW_FSAA_SAMPLES
0x00020014:0x00022002, // GLFW_OPENGL_VERSION_MAJOR
0x00020015:0x00022003, // GLFW_OPENGL_VERSION_MINOR
0x00020016:0x00022006, // GLFW_OPENGL_FORWARD_COMPAT
0x00020017:0x00022007, // GLFW_OPENGL_DEBUG_CONTEXT
0x00020018:0x00022008, // GLFW_OPENGL_PROFILE
};
return table[param];
}
},
/*******************************************************************************
* GLFW FUNCTIONS
******************************************************************************/
glfwInit: () => {
if (GLFW.windows) return 1; // GL_TRUE
GLFW.initialTime = GLFW.getTime();
GLFW.defaultWindowHints();
GLFW.windows = new Array()
GLFW.active = null;
GLFW.scale = GLFW.getDevicePixelRatio();
window.addEventListener('gamepadconnected', GLFW.onGamepadConnected, true);
window.addEventListener('gamepaddisconnected', GLFW.onGamepadDisconnected, true);
window.addEventListener('keydown', GLFW.onKeydown, true);
window.addEventListener('keypress', GLFW.onKeyPress, true);
window.addEventListener('keyup', GLFW.onKeyup, true);
window.addEventListener('blur', GLFW.onBlur, true);
// watch for devicePixelRatio changes
GLFW.devicePixelRatioMQL = window.matchMedia('(resolution: ' + GLFW.getDevicePixelRatio() + 'dppx)');
GLFW.devicePixelRatioMQL.addEventListener('change', GLFW.onDevicePixelRatioChange);
var canvas = Browser.getCanvas();
canvas.addEventListener('touchmove', GLFW.onMousemove, true);
canvas.addEventListener('touchstart', GLFW.onMouseButtonDown, true);
canvas.addEventListener('touchcancel', GLFW.onMouseButtonUp, true);
canvas.addEventListener('touchend', GLFW.onMouseButtonUp, true);
canvas.addEventListener('mousemove', GLFW.onMousemove, true);
canvas.addEventListener('mousedown', GLFW.onMouseButtonDown, true);
canvas.addEventListener("mouseup", GLFW.onMouseButtonUp, true);
canvas.addEventListener('wheel', GLFW.onMouseWheel, true);
canvas.addEventListener('mousewheel', GLFW.onMouseWheel, true);
canvas.addEventListener('mouseenter', GLFW.onMouseenter, true);
canvas.addEventListener('mouseleave', GLFW.onMouseleave, true);
canvas.addEventListener('drop', GLFW.onDrop, true);
canvas.addEventListener('dragover', GLFW.onDragover, true);
// Overriding implementation to account for HiDPI
Browser.requestFullscreen = GLFW.requestFullscreen;
Browser.calculateMouseCoords = GLFW.calculateMouseCoords;
Browser.updateCanvasDimensions = GLFW.updateCanvasDimensions;
Browser.resizeListeners.push((width, height) => {
if (GLFW.isHiDPIAware()) {
var canvas = Browser.getCanvas();
GLFW.onCanvasResize(canvas.clientWidth, canvas.clientHeight, width, height);
} else {
GLFW.onCanvasResize(width, height, width, height);
}
});
return 1; // GL_TRUE
},
glfwTerminate: () => {
window.removeEventListener('gamepadconnected', GLFW.onGamepadConnected, true);
window.removeEventListener('gamepaddisconnected', GLFW.onGamepadDisconnected, true);
window.removeEventListener('keydown', GLFW.onKeydown, true);
window.removeEventListener('keypress', GLFW.onKeyPress, true);
window.removeEventListener('keyup', GLFW.onKeyup, true);
window.removeEventListener('blur', GLFW.onBlur, true);
var canvas = Browser.getCanvas();
canvas.removeEventListener('touchmove', GLFW.onMousemove, true);
canvas.removeEventListener('touchstart', GLFW.onMouseButtonDown, true);
canvas.removeEventListener('touchcancel', GLFW.onMouseButtonUp, true);
canvas.removeEventListener('touchend', GLFW.onMouseButtonUp, true);
canvas.removeEventListener('mousemove', GLFW.onMousemove, true);
canvas.removeEventListener('mousedown', GLFW.onMouseButtonDown, true);
canvas.removeEventListener('mouseup', GLFW.onMouseButtonUp, true);
canvas.removeEventListener('wheel', GLFW.onMouseWheel, true);
canvas.removeEventListener('mousewheel', GLFW.onMouseWheel, true);
canvas.removeEventListener('mouseenter', GLFW.onMouseenter, true);
canvas.removeEventListener('mouseleave', GLFW.onMouseleave, true);
canvas.removeEventListener('drop', GLFW.onDrop, true);
canvas.removeEventListener('dragover', GLFW.onDragover, true);
if (GLFW.devicePixelRatioMQL)
GLFW.devicePixelRatioMQL.removeEventListener('change', GLFW.onDevicePixelRatioChange);
canvas.width = canvas.height = 1;
GLFW.windows = null;
GLFW.active = null;
},
glfwGetVersion: (major, minor, rev) => {
#if USE_GLFW == 2
{{{ makeSetValue('major', '0', '2', 'i32') }}};
{{{ makeSetValue('minor', '0', '7', 'i32') }}};
{{{ makeSetValue('rev', '0', '7', 'i32') }}};
#endif
#if USE_GLFW == 3
{{{ makeSetValue('major', '0', '3', 'i32') }}};
{{{ makeSetValue('minor', '0', '2', 'i32') }}};
{{{ makeSetValue('rev', '0', '1', 'i32') }}};
#endif
},
glfwPollEvents: () => 0,
glfwWaitEvents: () => 0,
glfwGetTime: () => GLFW.getTime() - GLFW.initialTime,
glfwSetTime: (time) => {
GLFW.initialTime = GLFW.getTime() - time;
},
glfwExtensionSupported__deps: ['glGetString', '$webglGetExtensions'],
glfwExtensionSupported: (extension) => {
GLFW.extensions ||= webglGetExtensions();
if (GLFW.extensions.includes(extension)) return 1;
// extensions from GLEmulations do not come unprefixed
// so, try with prefix
return (GLFW.extensions.includes("GL_" + extension));
},
glfwSwapInterval__deps: ['emscripten_set_main_loop_timing'],
glfwSwapInterval: (interval) => {
interval = Math.abs(interval); // GLFW uses negative values to enable GLX_EXT_swap_control_tear, which we don't have, so just treat negative and positive the same.
if (interval == 0) _emscripten_set_main_loop_timing({{{ cDefs.EM_TIMING_SETTIMEOUT }}}, 0);
else _emscripten_set_main_loop_timing({{{ cDefs.EM_TIMING_RAF }}}, interval);
},
#if USE_GLFW == 3
glfwGetVersionString: () => {
GLFW.versionString ||= stringToNewUTF8("3.2.1 JS WebGL Emscripten");
return GLFW.versionString;
},
glfwSetErrorCallback: (cbfun) => {
var prevcbfun = GLFW.errorFunc;
GLFW.errorFunc = cbfun;
return prevcbfun;
},
glfwWaitEventsTimeout: (timeout) => 0,
glfwPostEmptyEvent: () => 0,
glfwGetMonitors__deps: ['malloc'],
glfwGetMonitors: (count) => {
{{{ makeSetValue('count', '0', '1', 'i32') }}};
if (!GLFW.monitors) {
GLFW.monitors = _malloc({{{ POINTER_SIZE }}});
{{{ makeSetValue('GLFW.monitors', '0', '1', 'i32') }}};
}
return GLFW.monitors;
},
glfwGetPrimaryMonitor: () => 1,
glfwGetMonitorPos: (monitor, x, y) => {
{{{ makeSetValue('x', '0', '0', 'i32') }}};
{{{ makeSetValue('y', '0', '0', 'i32') }}};
},
glfwGetMonitorWorkarea: (monitor, x, y, w, h) => {
{{{ makeSetValue('x', '0', '0', 'i32') }}};
{{{ makeSetValue('y', '0', '0', 'i32') }}};
{{{ makeSetValue('w', '0', 'screen.availWidth', 'i32') }}};
{{{ makeSetValue('h', '0', 'screen.availHeight', 'i32') }}};
},
glfwGetMonitorPhysicalSize: (monitor, width, height) => {
// AFAIK there is no way to do this in javascript
// Maybe with platform specific ccalls?
//
// Lets report 0 now which is wrong as it can get for end user.
{{{ makeSetValue('width', '0', '0', 'i32') }}};
{{{ makeSetValue('height', '0', '0', 'i32') }}};
},
glfwGetMonitorContentScale: (monitor, x, y) => {
{{{ makeSetValue('x', '0', 'GLFW.scale', 'float') }}};
{{{ makeSetValue('y', '0', 'GLFW.scale', 'float') }}};
},
glfwGetMonitorName: (mon) => {
GLFW.monitorString ||= stringToNewUTF8("HTML5 WebGL Canvas");
return GLFW.monitorString;
},
glfwSetMonitorCallback: (cbfun) => {
var prevcbfun = GLFW.monitorFunc;
GLFW.monitorFunc = cbfun;
return prevcbfun;
},
// TODO: implement
glfwGetVideoModes: (monitor, count) => {
{{{ makeSetValue('count', '0', '0', 'i32') }}};
return 0;
},
// TODO: implement
glfwGetVideoMode: (monitor) => 0,
// TODO: implement
glfwSetGamma: (monitor, gamma) => 0,
glfwGetGammaRamp: (monitor) => { throw "glfwGetGammaRamp not implemented."; },
glfwSetGammaRamp: (monitor, ramp) => { throw "glfwSetGammaRamp not implemented."; },
glfwDefaultWindowHints: () => GLFW.defaultWindowHints(),
glfwWindowHint: (target, hint) => {
GLFW.hints[target] = hint;
},
glfwWindowHintString: (hint, value) => {
// from glfw docs -> we just ignore this.
// Some hints are platform specific. These may be set on any platform but they
// will only affect their specific platform. Other platforms will ignore them.
},
glfwCreateWindow: (width, height, title, monitor, share) => GLFW.createWindow(width, height, title, monitor, share),
glfwDestroyWindow: (winid) => GLFW.destroyWindow(winid),
glfwWindowShouldClose: (winid) => {
var win = GLFW.WindowFromId(winid);
if (!win) return 0;
return win.shouldClose;
},
glfwSetWindowShouldClose: (winid, value) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
win.shouldClose = value;
},
glfwSetWindowTitle: (winid, title) => GLFW.setWindowTitle(winid, title),
glfwGetWindowPos: (winid, x, y) => GLFW.getWindowPos(winid, x, y),
glfwSetWindowPos: (winid, x, y) => GLFW.setWindowPos(winid, x, y),
glfwGetWindowSize: (winid, width, height) => GLFW.getWindowSize(winid, width, height),
glfwSetWindowSize: (winid, width, height) => GLFW.setWindowSize(winid, width, height),
glfwGetFramebufferSize: (winid, width, height) => {
var ww = 0;
var wh = 0;
var win = GLFW.WindowFromId(winid);
if (win) {
ww = win.framebufferWidth;
wh = win.framebufferHeight;
}
if (width) {
{{{ makeSetValue('width', '0', 'ww', 'i32') }}};
}
if (height) {
{{{ makeSetValue('height', '0', 'wh', 'i32') }}};
}
},
glfwGetWindowContentScale: (winid, x, y) => {
// winid doesn't matter. all windows will use same scale anyway.
// hope i used this makeSetValue correctly
{{{ makeSetValue('x', '0', 'GLFW.scale', 'float') }}};
{{{ makeSetValue('y', '0', 'GLFW.scale', 'float') }}};
},
glfwGetWindowOpacity: (winid) => 1.0,
glfwSetWindowOpacity: (winid, opacity) => { /* error */ },
glfwIconifyWindow: (winid) => {
#if ASSERTIONS
warnOnce('glfwIconifyWindow is not implemented');
#endif
},
glfwRestoreWindow: (winid) => {
#if ASSERTIONS
warnOnce('glfwRestoreWindow is not implemented');
#endif
},
glfwShowWindow: (winid) => 0,
glfwHideWindow: (winid) => 0,
glfwGetWindowMonitor: (winid) => {
var win = GLFW.WindowFromId(winid);
if (!win) return 0;
return win.monitor;
},
glfwGetWindowAttrib: (winid, attrib) => {
var win = GLFW.WindowFromId(winid);
if (!win) return 0;
return win.attributes[attrib];
},
glfwSetWindowAttrib: (winid, attrib, value) => GLFW.setWindowAttrib(winid, attrib, value),
glfwSetWindowUserPointer: (winid, ptr) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
win.userptr = ptr;
},
glfwGetWindowUserPointer: (winid) => {
var win = GLFW.WindowFromId(winid);
if (!win) return 0;
return win.userptr;
},
glfwSetWindowPosCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowPosFunc;
win.windowPosFunc = cbfun;
return prevcbfun;
},
glfwSetWindowSizeCallback: (winid, cbfun) => GLFW.setWindowSizeCallback(winid, cbfun),
glfwSetWindowCloseCallback: (winid, cbfun) => GLFW.setWindowCloseCallback(winid, cbfun),
glfwSetWindowRefreshCallback: (winid, cbfun) => GLFW.setWindowRefreshCallback(winid, cbfun),
glfwSetWindowFocusCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowFocusFunc;
win.windowFocusFunc = cbfun;
return prevcbfun;
},
glfwSetWindowIconifyCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowIconifyFunc;
win.windowIconifyFunc = cbfun;
return prevcbfun;
},
glfwSetWindowMaximizeCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowMaximizeFunc;
win.windowMaximizeFunc = cbfun;
return prevcbfun;
},
glfwSetWindowIcon: (winid, count, images) => 0,
glfwSetWindowSizeLimits: (winid, minwidth, minheight, maxwidth, maxheight) => 0,
glfwSetWindowAspectRatio: (winid, numer, denom) => 0,
glfwGetWindowFrameSize: (winid, left, top, right, bottom) => { throw "glfwGetWindowFrameSize not implemented."; },
glfwMaximizeWindow: (winid) => 0,
glfwFocusWindow: (winid) => 0,
glfwRequestWindowAttention: (winid) => 0, // maybe do window.focus()?
glfwSetWindowMonitor: (winid, monitor, xpos, ypos, width, height, refreshRate) => { throw "glfwSetWindowMonitor not implemented."; },
glfwCreateCursor: (image, xhot, yhot) => 0,
glfwCreateStandardCursor: (shape) => 0,
glfwDestroyCursor: (cursor) => 0,
glfwSetCursor: (winid, cursor) => 0,
glfwSetFramebufferSizeCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.framebufferSizeFunc;
win.framebufferSizeFunc = cbfun;
return prevcbfun;
},
glfwSetWindowContentScaleCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowContentScaleFunc;
win.windowContentScaleFunc = cbfun;
return prevcbfun;
},
glfwGetInputMode: (winid, mode) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
switch (mode) {
case 0x00033001: { // GLFW_CURSOR
if (Browser.pointerLock) {
win.inputModes[mode] = 0x00034003; // GLFW_CURSOR_DISABLED
} else {
win.inputModes[mode] = 0x00034001; // GLFW_CURSOR_NORMAL
}
}
}
return win.inputModes[mode];
},
glfwSetInputMode: (winid, mode, value) => {
GLFW.setInputMode(winid, mode, value);
},
glfwRawMouseMotionSupported: () => 0,
glfwGetKey: (winid, key) => GLFW.getKey(winid, key),
glfwGetKeyName: (key, scancode) => { throw "glfwGetKeyName not implemented."; },
glfwGetKeyScancode: (key) => { throw "glfwGetKeyScancode not implemented."; },
glfwGetMouseButton: (winid, button) => GLFW.getMouseButton(winid, button),
glfwGetCursorPos: (winid, x, y) => GLFW.getCursorPos(winid, x, y),
// I believe it is not possible to move the mouse with javascript
glfwSetCursorPos: (winid, x, y) => GLFW.setCursorPos(winid, x, y),
glfwSetKeyCallback: (winid, cbfun) => GLFW.setKeyCallback(winid, cbfun),
glfwSetCharCallback: (winid, cbfun) => GLFW.setCharCallback(winid, cbfun),
glfwSetCharModsCallback: (winid, cbfun) => { throw "glfwSetCharModsCallback not implemented."; },
glfwSetMouseButtonCallback: (winid, cbfun) => GLFW.setMouseButtonCallback(winid, cbfun),
glfwSetCursorPosCallback: (winid, cbfun) => GLFW.setCursorPosCallback(winid, cbfun),
glfwSetCursorEnterCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.cursorEnterFunc;
win.cursorEnterFunc = cbfun;
return prevcbfun;
},
glfwSetScrollCallback: (winid, cbfun) => GLFW.setScrollCallback(winid, cbfun),
glfwVulkanSupported: () => 0,
glfwSetDropCallback: (winid, cbfun) => GLFW.setDropCallback(winid, cbfun),
glfwGetTimerValue: () => { throw "glfwGetTimerValue is not implemented."; },
glfwGetTimerFrequency: () => { throw "glfwGetTimerFrequency is not implemented."; },
glfwGetRequiredInstanceExtensions: (count) => { throw "glfwGetRequiredInstanceExtensions is not implemented."; },
glfwJoystickPresent: (joy) => {
GLFW.refreshJoysticks();
return GLFW.joys[joy] !== undefined;
},
glfwGetJoystickAxes: (joy, count) => {
GLFW.refreshJoysticks();
var state = GLFW.joys[joy];
if (!state || !state.axes) {
{{{ makeSetValue('count', '0', '0', 'i32') }}};
return;
}
{{{ makeSetValue('count', '0', 'state.axesCount', 'i32') }}};
return state.axes;
},
glfwGetJoystickButtons: (joy, count) => {
GLFW.refreshJoysticks();
var state = GLFW.joys[joy];
if (!state || !state.buttons) {
{{{ makeSetValue('count', '0', '0', 'i32') }}};
return;
}
{{{ makeSetValue('count', '0', 'state.buttonsCount', 'i32') }}};
return state.buttons;
},
glfwGetJoystickHats: (joy, count) => { throw "glfwGetJoystickHats is not implemented"; },
glfwGetJoystickName: (joy) => {
if (GLFW.joys[joy]) {
return GLFW.joys[joy].id;
}
return 0;
},
glfwGetJoystickGUID: (jid) => { throw "glfwGetJoystickGUID not implemented"; },
glfwSetJoystickUserPointer: (jid, ptr) => { throw "glfwSetJoystickUserPointer not implemented"; },
glfwGetJoystickUserPointer: (jid) => { throw "glfwGetJoystickUserPointer not implemented"; },
glfwJoystickIsGamepad: (jid) => { throw "glfwJoystickIsGamepad not implemented"; },
glfwSetJoystickCallback: (cbfun) => GLFW.setJoystickCallback(cbfun),
glfwSetClipboardString: (win, string) => 0,
glfwGetClipboardString: (win) => 0,
glfwMakeContextCurrent: (winid) => 0,
glfwGetCurrentContext: () => GLFW.active ? GLFW.active.id : 0,
glfwSwapBuffers: (winid) => GLFW.swapBuffers(winid),
#elif USE_GLFW == 2
glfwOpenWindow: (width, height, redbits, greenbits, bluebits, alphabits, depthbits, stencilbits, mode) => {
GLFW.hints[0x00021001] = redbits; // GLFW_RED_BITS
GLFW.hints[0x00021002] = greenbits; // GLFW_GREEN_BITS
GLFW.hints[0x00021003] = bluebits; // GLFW_BLUE_BITS
GLFW.hints[0x00021004] = alphabits; // GLFW_ALPHA_BITS
GLFW.hints[0x00021005] = depthbits; // GLFW_DEPTH_BITS
GLFW.hints[0x00021006] = stencilbits; // GLFW_STENCIL_BITS
GLFW.createWindow(width, height, "GLFW2 Window", 0, 0);
return 1; // GL_TRUE
},
glfwCloseWindow: () => GLFW.destroyWindow(GLFW.active.id),
glfwOpenWindowHint: (target, hint) => {
target = GLFW.GLFW2ParamToGLFW3Param(target);
GLFW.hints[target] = hint;
},
glfwGetWindowSize_v2: (width, height) => GLFW.getWindowSize(GLFW.active.id, width, height),
glfwSetWindowSize_v2: (width, height) => GLFW.setWindowSize(GLFW.active.id, width, height),
glfwSetWindowPos_v2: (x, y) => GLFW.setWindowPos(GLFW.active.id, x, y),
glfwSetWindowTitle_v2: (title) => GLFW.setWindowTitle(GLFW.active.id, title),
glfwIconifyWindow_v2: () => {
#if ASSERTIONS
warnOnce('glfwIconifyWindow is not implemented');
#endif
},
glfwRestoreWindow_v2: () => {
#if ASSERTIONS
warnOnce('glfwRestoreWindow is not implemented');
#endif
},
glfwSwapBuffers_v2: () => GLFW.swapBuffers(GLFW.active.id),
glfwGetWindowParam: (param) => {
param = GLFW.GLFW2ParamToGLFW3Param(param);
return GLFW.hints[param];
},
glfwSetWindowSizeCallback_v2: (cbfun) => {
GLFW.setWindowSizeCallback(GLFW.active.id, cbfun);
},
glfwSetWindowCloseCallback_v2: (cbfun) => {
GLFW.setWindowCloseCallback(GLFW.active.id, cbfun);
},
glfwSetWindowRefreshCallback_v2: (cbfun) => GLFW.setWindowRefreshCallback(GLFW.active.id, cbfun),
glfwGetKey_v2: (key) => GLFW.getKey(GLFW.active.id, key),
glfwGetMouseButton_v2: (button) => GLFW.getMouseButton(GLFW.active.id, button),
glfwGetMousePos: (x, y) => {
GLFW.getMousePos(GLFW.active.id, x, y);
},
glfwSetMousePos: (x, y) => {
GLFW.setCursorPos(GLFW.active.id, x, y);
},
glfwGetMouseWheel: () => 0,
glfwSetMouseWheel: (pos) => 0,
glfwSetKeyCallback_v2: (cbfun) => {
GLFW.setKeyCallback(GLFW.active.id, cbfun);
},
glfwSetCharCallback_v2: (cbfun) => {
GLFW.setCharCallback(GLFW.active.id, cbfun);
},
glfwSetMouseButtonCallback_v2: (cbfun) => {
GLFW.setMouseButtonCallback(GLFW.active.id, cbfun);
},
glfwSetMousePosCallback: (cbfun) => {
GLFW.setCursorPosCallback(GLFW.active.id, cbfun);
},
glfwSetMouseWheelCallback: (cbfun) => {
GLFW.setScrollCallback(GLFW.active.id, cbfun);
},
glfwGetDesktopMode: (mode) => { throw "glfwGetDesktopMode is not implemented."; },
glfwSleep__deps: ['sleep'],
glfwSleep: (time) => _sleep(time),
glfwEnable: (target) => {
target = GLFW.GLFW2ParamToGLFW3Param(target);
GLFW.hints[target] = false;
},
glfwDisable: (target) => {
target = GLFW.GLFW2ParamToGLFW3Param(target);
GLFW.hints[target] = true;
},
glfwGetGLVersion: (major, minor, rev) => {
{{{ makeSetValue('major', '0', '0', 'i32') }}};
{{{ makeSetValue('minor', '0', '0', 'i32') }}};
{{{ makeSetValue('rev', '0', '1', 'i32') }}};
},
glfwCreateThread: (fun, arg) => {
{{{ makeDynCall('vp', 'fun') }}}(arg);
// One single thread
return 0;
},
glfwDestroyThread: (ID) => 0,
glfwWaitThread: (ID, waitmode) => 0,
// One single thread
glfwGetThreadID: () => 0,
glfwCreateMutex: () => { throw "glfwCreateMutex is not implemented."; },
glfwDestroyMutex: (mutex) => { throw "glfwDestroyMutex is not implemented."; },
glfwLockMutex: (mutex) => { throw "glfwLockMutex is not implemented."; },
glfwUnlockMutex: (mutex) => { throw "glfwUnlockMutex is not implemented."; },
glfwCreateCond: () => { throw "glfwCreateCond is not implemented."; },
glfwDestroyCond: (cond) => { throw "glfwDestroyCond is not implemented."; },
glfwWaitCond: (cond, mutex, timeout) => { throw "glfwWaitCond is not implemented."; },
glfwSignalCond: (cond) => { throw "glfwSignalCond is not implemented."; },
glfwBroadcastCond: (cond) => { throw "glfwBroadcastCond is not implemented."; },
glfwGetNumberOfProcessors: () => 1, // Threads are disabled anyway…
glfwReadImage: (name, img, flags) => { throw "glfwReadImage is not implemented."; },
glfwReadMemoryImage: (data, size, img, flags) => { throw "glfwReadMemoryImage is not implemented."; },
glfwFreeImage: (img) => { throw "glfwFreeImage is not implemented."; },
glfwLoadTexture2D: (name, flags) => { throw "glfwLoadTexture2D is not implemented."; },
glfwLoadMemoryTexture2D: (data, size, flags) => { throw "glfwLoadMemoryTexture2D is not implemented."; },
glfwLoadTextureImage2D: (img, flags) => { throw "glfwLoadTextureImage2D is not implemented."; },
#endif // GLFW2
};
autoAddDeps(LibraryGLFW, '$GLFW');
addToLibrary(LibraryGLFW);