| // stores | |
| HEAP8[x] = 1; | |
| HEAP16[x] = 2; | |
| HEAP32[x] = 3; | |
| HEAPU8[x] = 4; | |
| HEAPU16[x] = 5; | |
| HEAPU32[x] = 6; | |
| HEAPF32[x] = 7; | |
| HEAPF64[x] = 8; | |
| HEAP64[x] = 9n; | |
| HEAPU64[x] = 10n; | |
| // loads | |
| a1 = HEAP8[x]; | |
| a2 = HEAP16[x]; | |
| a3 = HEAP32[x]; | |
| a4 = HEAPU8[x]; | |
| a5 = HEAPU16[x]; | |
| a6 = HEAPU32[x]; | |
| a7 = HEAPF32[x]; | |
| a8 = HEAPF64[x]; | |
| a9 = HEAP64[x]; | |
| a10 = HEAPU64[x]; | |
| // store return value | |
| foo = HEAPU8[1337] = 42; | |
| // nesting | |
| HEAP16[bar(HEAPF64[5])]; | |
| HEAPF32[x] = HEAP32[y]; | |
| // but do handle everything else | |
| function somethingElse() { | |
| return HEAP8[ptr]; | |
| } | |
| // ignore a.X | |
| HEAP8.length; | |
| HEAP8[length]; |