blob: 8114b2e8a4fae3c3f2c64a7c501b10a31335ff61 [file]
// This file is the main bootstrap script for Wasm Audio Worklets loaded in an
// Emscripten application. Build with -sAUDIO_WORKLET linker flag to enable
// targeting Audio Worklets.
// AudioWorkletGlobalScope does not have a onmessage/postMessage() functionality
// at the global scope, which means that after creating an
// AudioWorkletGlobalScope and loading this script into it, we cannot
// postMessage() information into it like one would do with Web Workers.
// Instead, we must create an AudioWorkletProcessor class, then instantiate a
// Web Audio graph node from it on the main thread. Using its message port and
// the node constructor's "processorOptions" field, we can share the necessary
// bootstrap information from the main thread to the AudioWorkletGlobalScope.
#if MINIMAL_RUNTIME
var instantiatePromise;
#endif
if (ENVIRONMENT_IS_AUDIO_WORKLET) {
#if AUDIO_WORKLET_SUPPORT_AUDIO_PARAMS
function createWasmAudioWorkletProcessor(audioParams) {
#else
function createWasmAudioWorkletProcessor() {
#endif
class WasmAudioWorkletProcessor extends AudioWorkletProcessor {
constructor(args) {
super();
// Capture the Wasm function callback to invoke.
let opts = args.processorOptions;
#if ASSERTIONS
assert(opts.callback)
assert(opts.samplesPerChannel)
#endif
this.callback = {{{ makeDynCall('iipipipp', 'opts.callback') }}};
this.userData = opts.userData;
// Then the samples per channel to process, fixed for the lifetime of the
// context that created this processor. Even though this 'render quantum
// size' is fixed at 128 samples in the 1.0 spec, it will be variable in
// the 1.1 spec. It's passed in now, just to prove it's settable, but will
// eventually be a property of the AudioWorkletGlobalScope (globalThis).
this.samplesPerChannel = opts.samplesPerChannel;
this.bytesPerChannel = this.samplesPerChannel * {{{ getNativeTypeSize('float') }}};
// Prepare the output views; see createOutputViews(). The 'STACK_ALIGN'
// deduction stops the STACK_OVERFLOW_CHECK failing (since the stack will
// be full if we allocate all the available space) leaving room for a
// single AudioSampleFrame as a minimum. There's an arbitrary maximum of
// 64 frames, for the case where a multi-MB stack is passed.
this.outputViews = new Array(Math.min(((wwParams.stackSize - {{{ STACK_ALIGN }}}) / this.bytesPerChannel) | 0, /*sensible limit*/ 64));
#if ASSERTIONS
assert(this.outputViews.length > 0, `AudioWorklet needs more stack allocating (at least ${this.bytesPerChannel})`);
#endif
this.createOutputViews();
#if ASSERTIONS
// Explicitly verify this later in process(). Note to self, stackSave is a
// bit of a misnomer as it simply gets the stack address.
this.ctorOldStackPtr = stackSave();
#endif
}
/**
* Create up-front as many typed views for marshalling the output data as
* may be required, allocated at the *top* of the worklet's stack (and whose
* addresses are fixed).
*/
createOutputViews() {
// These are still alloc'd to take advantage of the overflow checks, etc.
var oldStackPtr = stackSave();
var viewDataIdx = {{{ getHeapOffset('stackAlloc(this.outputViews.length * this.bytesPerChannel)', 'float') }}};
#if WEBAUDIO_DEBUG
console.log(`AudioWorklet creating ${this.outputViews.length} buffer one-time views (for a stack size of ${wwParams.stackSize} at address ${ptrToString(viewDataIdx * 4)})`);
#endif
// Inserted in reverse so the lowest indices are closest to the stack top
for (var n = this.outputViews.length - 1; n >= 0; n--) {
this.outputViews[n] = HEAPF32.subarray(viewDataIdx, viewDataIdx += this.samplesPerChannel);
}
stackRestore(oldStackPtr);
}
#if AUDIO_WORKLET_SUPPORT_AUDIO_PARAMS
static get parameterDescriptors() {
return audioParams;
}
#endif
/**
* Marshals all inputs and parameters to the Wasm memory on the thread's
* stack, then performs the wasm audio worklet call, and finally marshals
* audio output data back.
*
* @param {Object} parameters
*/
#if AUDIO_WORKLET_SUPPORT_AUDIO_PARAMS
process(inputList, outputList, parameters) {
#else
/** @suppress {checkTypes} */
process(inputList, outputList) {
#endif
#if ALLOW_MEMORY_GROWTH
// Recreate the output views if the heap has changed
// TODO: add support for GROWABLE_ARRAYBUFFERS
if (HEAPF32.buffer != this.outputViews[0].buffer) {
this.createOutputViews();
}
#endif
var numInputs = inputList.length;
var numOutputs = outputList.length;
var entry; // reused list entry or index
var subentry; // reused channel or other array in each list entry or index
// Calculate the required stack and output buffer views (stack is further
// split into aligned structs and the raw float data).
var stackMemoryStruct = (numInputs + numOutputs) * {{{ C_STRUCTS.AudioSampleFrame.__size__ }}};
var stackMemoryData = 0;
for (entry of inputList) {
stackMemoryData += entry.length;
}
stackMemoryData *= this.bytesPerChannel;
// Collect the total number of output channels (mapped to array views)
var outputViewsNeeded = 0;
for (entry of outputList) {
outputViewsNeeded += entry.length;
}
stackMemoryData += outputViewsNeeded * this.bytesPerChannel;
var numParams = 0;
#if AUDIO_WORKLET_SUPPORT_AUDIO_PARAMS
for (entry in parameters) {
++numParams;
stackMemoryStruct += {{{ C_STRUCTS.AudioParamFrame.__size__ }}};
stackMemoryData += parameters[entry].byteLength;
}
#endif
var oldStackPtr = stackSave();
#if ASSERTIONS
assert(oldStackPtr == this.ctorOldStackPtr, 'AudioWorklet stack address has unexpectedly moved');
assert(outputViewsNeeded <= this.outputViews.length, `Too many AudioWorklet outputs (need ${outputViewsNeeded} but have stack space for ${this.outputViews.length})`);
#endif
// Allocate the necessary stack space. All pointer variables are in bytes;
// 'structPtr' starts at the first struct entry (all run sequentially)
// and is the working start to each record; 'dataPtr' is the same for the
// audio/params data, starting after *all* the structs.
// 'structPtr' begins 16-byte aligned, allocated from the internal
// _emscripten_stack_alloc(), as are the output views, and so to ensure
// the views fall on the correct addresses (and we finish at stacktop) we
// request additional bytes, taking this alignment into account, then
// offset `dataPtr` by the difference.
var stackMemoryAligned = (stackMemoryStruct + stackMemoryData + 15) & ~15;
var structPtr = stackAlloc(stackMemoryAligned);
var dataPtr = structPtr + (stackMemoryAligned - stackMemoryData);
#if ASSERTIONS
// TODO: look at why stackAlloc isn't tripping the assertions
assert(stackMemoryAligned <= wwParams.stackSize, `Not enough stack allocated to the AudioWorklet (need ${stackMemoryAligned}, got ${wwParams.stackSize})`);
#endif
// Copy input audio descriptor structs and data to Wasm (recall, structs
// first, audio data after). 'inputsPtr' is the start of the C callback's
// input AudioSampleFrame.
var /*const*/ inputsPtr = structPtr;
for (entry of inputList) {
// Write the AudioSampleFrame struct instance
{{{ makeSetValue('structPtr', C_STRUCTS.AudioSampleFrame.numberOfChannels, 'entry.length', 'u32') }}};
{{{ makeSetValue('structPtr', C_STRUCTS.AudioSampleFrame.samplesPerChannel, 'this.samplesPerChannel', 'u32') }}};
{{{ makeSetValue('structPtr', C_STRUCTS.AudioSampleFrame.data, 'dataPtr', '*') }}};
structPtr += {{{ C_STRUCTS.AudioSampleFrame.__size__ }}};
// Marshal the input audio sample data for each audio channel of this input
for (subentry of entry) {
HEAPF32.set(subentry, {{{ getHeapOffset('dataPtr', 'float') }}});
dataPtr += this.bytesPerChannel;
}
}
#if AUDIO_WORKLET_SUPPORT_AUDIO_PARAMS
// Copy parameters descriptor structs and data to Wasm. 'paramsPtr' is the
// start of the C callback's input AudioParamFrame.
var /*const*/ paramsPtr = structPtr;
for (entry = 0; subentry = parameters[entry++];) {
// Write the AudioParamFrame struct instance
{{{ makeSetValue('structPtr', C_STRUCTS.AudioParamFrame.length, 'subentry.length', 'u32') }}};
{{{ makeSetValue('structPtr', C_STRUCTS.AudioParamFrame.data, 'dataPtr', '*') }}};
structPtr += {{{ C_STRUCTS.AudioParamFrame.__size__ }}};
// Marshal the audio parameters array
HEAPF32.set(subentry, {{{ getHeapOffset('dataPtr', 'float') }}});
dataPtr += subentry.length * {{{ getNativeTypeSize('float') }}};
}
#else
var paramsPtr = 0;
#endif
// Copy output audio descriptor structs to Wasm. 'outputsPtr' is the start
// of the C callback's output AudioSampleFrame. 'dataPtr' will now be
// aligned with the output views, ending at stacktop (which is why this
// needs to be last).
var /*const*/ outputsPtr = structPtr;
for (entry of outputList) {
// Write the AudioSampleFrame struct instance
{{{ makeSetValue('structPtr', C_STRUCTS.AudioSampleFrame.numberOfChannels, 'entry.length', 'u32') }}};
{{{ makeSetValue('structPtr', C_STRUCTS.AudioSampleFrame.samplesPerChannel, 'this.samplesPerChannel', 'u32') }}};
{{{ makeSetValue('structPtr', C_STRUCTS.AudioSampleFrame.data, 'dataPtr', '*') }}};
structPtr += {{{ C_STRUCTS.AudioSampleFrame.__size__ }}};
// Advance the output pointer to the next output (matching the pre-allocated views)
dataPtr += this.bytesPerChannel * entry.length;
}
#if ASSERTIONS
// If all the maths worked out, we arrived at the original stack address
console.assert(dataPtr == oldStackPtr, `AudioWorklet stack mismatch (audio data finishes at ${dataPtr} instead of ${oldStackPtr})`);
// Sanity checks. If these trip the most likely cause, beyond unforeseen
// stack shenanigans, is that the 'render quantum size' changed after
// construction (which shouldn't be possible).
if (numOutputs) {
// First that the output view addresses match the stack positions
dataPtr -= this.bytesPerChannel;
for (entry = 0; entry < outputViewsNeeded; entry++) {
console.assert(dataPtr == this.outputViews[entry].byteOffset, 'AudioWorklet internal error in addresses of the output array views');
dataPtr -= this.bytesPerChannel;
}
// And that the views' size match the passed in output buffers
for (entry of outputList) {
for (subentry of entry) {
assert(subentry.byteLength == this.bytesPerChannel, `AudioWorklet unexpected output buffer size (expected ${this.bytesPerChannel} got ${subentry.byteLength})`);
}
}
}
#endif
// Call out to Wasm callback to perform audio processing
var didProduceAudio = this.callback(numInputs, inputsPtr, numOutputs, outputsPtr, numParams, paramsPtr, this.userData);
if (didProduceAudio) {
// Read back the produced audio data to all outputs and their channels.
// The preallocated 'outputViews' already have the correct offsets and
// sizes into the stack (recall from createOutputViews() that they run
// backwards).
for (entry of outputList) {
for (subentry of entry) {
subentry.set(this.outputViews[--outputViewsNeeded]);
}
}
}
stackRestore(oldStackPtr);
// Return 'true' to tell the browser to continue running this processor.
// (Returning 1 or any other truthy value won't work in Chrome)
return !!didProduceAudio;
}
}
return WasmAudioWorkletProcessor;
}
#if MIN_FIREFOX_VERSION < 138 || MIN_CHROME_VERSION != TARGET_NOT_SUPPORTED || MIN_SAFARI_VERSION != TARGET_NOT_SUPPORTED
// If this browser does not support the up-to-date AudioWorklet standard
// that has a MessagePort over to the AudioWorklet, then polyfill that by
// a hacky AudioWorkletProcessor that provides the MessagePort.
// Firefox added support in https://hg-edge.mozilla.org/integration/autoland/rev/ab38a1796126f2b3fc06475ffc5a625059af59c1
// Chrome ticket: https://crbug.com/446920095
// Safari ticket: https://webkit.org/b/299386
/**
* @suppress {duplicate, checkTypes}
*/
var port = globalThis.port || {};
// Specify a worklet processor that will be used to receive messages to this
// AudioWorkletGlobalScope. We never connect this initial AudioWorkletProcessor
// to the audio graph to do any audio processing.
class BootstrapMessages extends AudioWorkletProcessor {
constructor(arg) {
super();
startWasmWorker(arg.processorOptions)
// Listen to messages from the main thread. These messages will ask this
// scope to create the real AudioWorkletProcessors that call out to Wasm to
// do audio processing.
if (!(port instanceof MessagePort)) {
this.port.onmessage = port.onmessage;
/** @suppress {checkTypes} */
port = this.port;
}
}
// No-op, not doing audio processing in this processor. It is just for
// receiving bootstrap messages. However browsers require it to still be
// present. It should never be called because we never add a node to the graph
// with this processor, although it does look like Chrome does still call this
// function.
process() {
// keep this function a no-op. Chrome redundantly wants to call this even
// though this processor is never added to the graph.
}
};
// Register the dummy processor that will just receive messages.
registerProcessor('em-bootstrap', BootstrapMessages);
#endif
port.onmessage = async (msg) => {
#if MINIMAL_RUNTIME
// Wait for the module instantiation before processing messages.
await instantiatePromise;
#endif
let d = msg.data;
if (d['_boot']) {
startWasmWorker(d);
#if WEBAUDIO_DEBUG
console.log('AudioWorklet global scope looks like this:');
console.dir(globalThis);
#endif
} else if (d['_wpn']) {
// '_wpn' is short for 'Worklet Processor Node', using an identifier
// that will never conflict with user messages
// Register a real AudioWorkletProcessor that will actually do audio processing.
#if AUDIO_WORKLET_SUPPORT_AUDIO_PARAMS
registerProcessor(d['_wpn'], createWasmAudioWorkletProcessor(d.audioParams));
#else
registerProcessor(d['_wpn'], createWasmAudioWorkletProcessor());
#endif
#if WEBAUDIO_DEBUG
console.log(`Registered a new WasmAudioWorkletProcessor "${d['_wpn']}" with AudioParams: ${d.audioParams}`);
#endif
// Post a Wasm Call message back telling that we have now registered the
// AudioWorkletProcessor, and should trigger the user onSuccess callback
// of the emscripten_create_wasm_audio_worklet_processor_async() call.
//
// '_wsc' is short for 'wasm call', using an identifier that will never
// conflict with user messages.
//
// Note: we convert the pointer arg manually here since the call site
// ($_EmAudioDispatchProcessorCallback) is used with various signatures
// and we do not know the types in advance.
port.postMessage({'_wsc': d.callback, args: [d.contextHandle, 1/*EM_TRUE*/, {{{ to64('d.userData') }}}] });
} else if (d['_wsc']) {
getWasmTableEntry(d['_wsc'])(...d.args);
};
}
} // ENVIRONMENT_IS_AUDIO_WORKLET