blob: 764b76034598143fe01d2214c3b2e6b440b2b31d [file]
/*
* Copyright (C) 2023 Devin Rousso <webkit@devinrousso.com>. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
WI.LinearTimingFunctionEditor = class LinearTimingFunctionEditor extends WI.Object
{
constructor()
{
super();
this._boundUpdateLinearTimingFunction = this._updateLinearTimingFunction.bind(this);
this._element = document.createElement("div");
this._element.classList.add("linear-timing-function-editor");
this._element.dir = "ltr";
const strokeWidth = 2; // Keep in sync with `.linear-timing-function-editor > svg path`.
const margin = 5; // Keep in sync with `.linear-timing-function-editor > .preview`.
const indent = 11 - margin + 4 - (strokeWidth / 2); // Keep in sync with .linear-timing-function-editor > .timing`.
const editorWidth = 200 - (margin * 2); // Keep in sync with `.linear-timing-function-editor` and `.linear-timing-function-editor > svg`.
const editorHeight = editorWidth - (indent * 2);
this._previewWidth = editorWidth - (indent * 2) - strokeWidth;
this._previewHeight = editorHeight - strokeWidth;
this._previewContainer = this._element.appendChild(document.createElement("div"))
this._previewContainer.classList.add("preview");
this._previewContainer.title = WI.UIString("Restart animation");
this._previewContainer.addEventListener("mousedown", this._resetPreviewAnimation.bind(this));
this._previewElement = this._previewContainer.appendChild(document.createElement("div"));
this._timingElement = this._element.appendChild(document.createElement("div"))
this._timingElement.classList.add("timing");
let pathContainer = this._element.appendChild(createSVGElement("svg"));
pathContainer.setAttribute("width", editorWidth);
pathContainer.setAttribute("height", editorHeight);
let svgGroup = pathContainer.appendChild(createSVGElement("g"));
svgGroup.setAttribute("transform", `translate(${indent + (strokeWidth / 2)}, ${strokeWidth / 2})`);
this._pathElement = svgGroup.appendChild(createSVGElement("path"));
let pointsContainer = this._element.appendChild(document.createElement("div"))
pointsContainer.classList.add("points");
let pointsTable = pointsContainer.appendChild(document.createElement("table"));
let pointsTableHeader = pointsTable.appendChild(document.createElement("thead"));
let pointsTableHeaderRow = pointsTableHeader.appendChild(document.createElement("tr"));
let pointsTableValueHeader = pointsTableHeaderRow.appendChild(document.createElement("th"));
pointsTableValueHeader.textContent = WI.UIString("Value");
let pointsTableProgressHeader = pointsTableHeaderRow.appendChild(document.createElement("th"));
pointsTableProgressHeader.textContent = WI.UIString("% Progress");
this._pointsTableBody = pointsTable.appendChild(document.createElement("tbody"));
let pointsTableFooter = pointsTable.appendChild(document.createElement("tfoot"));
let pointsTableActionsRow = pointsTableFooter.appendChild(document.createElement("tr"));
let pointsTableActionCell = pointsTableActionsRow.appendChild(document.createElement("td"));
pointsTableActionCell.colSpan = pointsTableHeaderRow.children.length;
let addPointButton = pointsTableActionCell.appendChild(document.createElement("button"));
addPointButton.textContent = WI.UIString("Add");
addPointButton.addEventListener("click", this._handleAddPointButtonClick.bind(this));
this._pointInputs = [];
}
// Public
get element() { return this._element; }
set linearTimingFunction(linearTimingFunction)
{
if (!linearTimingFunction)
return;
let isLinear = linearTimingFunction instanceof WI.LinearTimingFunction;
console.assert(isLinear);
if (!isLinear)
return;
this._linearTimingFunction = linearTimingFunction;
this._updatePreview();
this._updatePointsTable();
}
get linearTimingFunction()
{
return this._linearTimingFunction;
}
// Private
_updateLinearTimingFunction()
{
let points = [];
for (let {pointValueInput, pointProgressInput} of this._pointInputs) {
let value = pointValueInput.valueAsNumber;
if (isNaN(value))
continue;
let progress = pointProgressInput.valueAsNumber / 100;
if (isNaN(progress))
continue;
points.push(new WI.LinearTimingFunction.Point(value, progress));
}
if (points.length < 2)
return;
this._linearTimingFunction = new WI.LinearTimingFunction(points);
this._updatePreview();
this.dispatchEventToListeners(WI.LinearTimingFunctionEditor.Event.LinearTimingFunctionChanged, {linearTimingFunction: this._linearTimingFunction});
}
_updatePreview()
{
let path = [];
for (let point of this._linearTimingFunction.points)
path.push("L", this._previewWidth * point.progress, this._previewHeight - (this._previewHeight * point.value));
this._pathElement.setAttribute("d", `M 0 ${this._previewHeight} ${path.join(" ")} L ${this._previewWidth} 0`);
this._triggerPreviewAnimation();
}
_triggerPreviewAnimation()
{
this._previewElement.style.animationTimingFunction = this._linearTimingFunction.toString();
this._previewContainer.classList.add("animate");
this._timingElement.classList.add("animate");
}
_resetPreviewAnimation()
{
let parent = this._previewElement.parentNode;
parent.removeChild(this._previewElement);
parent.appendChild(this._previewElement);
this._element.removeChild(this._timingElement);
this._element.appendChild(this._timingElement);
}
_updatePointsTable()
{
let rowCount = this._pointsTableBody.children.length;
this._pointsTableBody.removeChildren();
this._pointInputs = this._linearTimingFunction.points.map((point) => this._createPointInputs(point));
if (rowCount !== this._pointsTableBody.children.length)
this.dispatchEventToListeners(WI.LinearTimingFunctionEditor.Event.PointsChanged);
}
_createPointInputs(point)
{
let pointRow = this._pointsTableBody.appendChild(document.createElement("tr"));
let pointValueCell = pointRow.appendChild(document.createElement("td"));
let pointValueInput = pointValueCell.appendChild(document.createElement("input"));
pointValueInput.type = "number";
pointValueInput.step = 0.01;
pointValueInput.value = point.value;
pointValueInput.addEventListener("input", this._boundUpdateLinearTimingFunction);
let pointProgressCell = pointRow.appendChild(document.createElement("td"));
let pointProgressInput = pointProgressCell.appendChild(document.createElement("input"));
pointProgressInput.type = "number";
pointProgressInput.step = 1;
pointProgressInput.value = point.progress * 100;
pointProgressInput.addEventListener("input", this._boundUpdateLinearTimingFunction);
return {pointValueInput, pointProgressInput};
}
_handleAddPointButtonClick(event)
{
let pointInputs = this._createPointInputs(new WI.LinearTimingFunction.Point(1, 1));
pointInputs.pointValueInput.select();
this._pointInputs.push(pointInputs);
this.dispatchEventToListeners(WI.LinearTimingFunctionEditor.Event.PointsChanged);
this._updateLinearTimingFunction();
}
};
WI.LinearTimingFunctionEditor.Event = {
LinearTimingFunctionChanged: "linear-timing-function-editor-linear-timing-function-changed",
PointsChanged: "linear-timing-function-editor-points-changed",
};