)]}'
{
  "commit": "f2a19965c69b37d3ab9f00147ac2d412ce7a2c26",
  "tree": "d86a579c356b1611444a8d6270f649088492cbe1",
  "parents": [
    "420bb9abeb9779b131cb916df4da99d5f442298f"
  ],
  "author": {
    "name": "Alejandro G. Castro",
    "email": "alex@igalia.com",
    "time": "Fri Apr 25 15:38:12 2025"
  },
  "committer": {
    "name": "Simon Fraser",
    "email": "smfr@users.noreply.github.com",
    "time": "Mon Sep 15 17:00:15 2025"
  },
  "message": "Delay the fade-in animation until the fps calculation is done.\n\nIn some small devices the animation is causing that the fps calculation\ndoes not get the correct number because the animation is too heavy.\nThis change adds some seconds to the start of the initial fade-in animation\nto make sure it happens when the fps calculation is done. We also\ndelay the next color change animation accordingly.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "4ead52a4c65ecb1732a114a77899a1dfa078d984",
      "old_mode": 33188,
      "old_path": "MotionMark/resources/runner/motionmark.css",
      "new_id": "0ca5d75bd60011b5bfdac0175ea1263c98844449",
      "new_mode": 33188,
      "new_path": "MotionMark/resources/runner/motionmark.css"
    }
  ]
}
