blob: 5b4fc1fdf80b16e2106adee32d7f8fabafc5cb66 [file] [edit]
function asmFunc(global, env, buffer) {
"use asm";
var HEAP8 = new global.Int8Array(buffer);
var HEAP16 = new global.Int16Array(buffer);
var HEAP32 = new global.Int32Array(buffer);
var HEAPU8 = new global.Uint8Array(buffer);
var HEAPU16 = new global.Uint16Array(buffer);
var HEAPU32 = new global.Uint32Array(buffer);
var HEAPF32 = new global.Float32Array(buffer);
var HEAPF64 = new global.Float64Array(buffer);
var Math_imul = global.Math.imul;
var Math_fround = global.Math.fround;
var Math_abs = global.Math.abs;
var Math_clz32 = global.Math.clz32;
var Math_min = global.Math.min;
var Math_max = global.Math.max;
var Math_floor = global.Math.floor;
var Math_ceil = global.Math.ceil;
var Math_sqrt = global.Math.sqrt;
var abort = env.abort;
var nan = global.NaN;
var infinity = global.Infinity;
var i64toi32_i32$HIGH_BITS = 0;
function $0(x, y) {
x = Math_fround(x);
y = Math_fround(y);
return Math_fround(Math_fround(x + y));
}
function $1(x, y) {
x = Math_fround(x);
y = Math_fround(y);
return Math_fround(Math_fround(x - y));
}
function $2(x, y) {
x = Math_fround(x);
y = Math_fround(y);
return Math_fround(Math_fround(x * y));
}
function $3(x, y) {
x = Math_fround(x);
y = Math_fround(y);
return Math_fround(Math_fround(x / y));
}
function $4(x) {
x = Math_fround(x);
return Math_fround(Math_fround(Math_sqrt(x)));
}
function $5(x, y) {
x = Math_fround(x);
y = Math_fround(y);
return Math_fround(Math_fround(Math_min(x, y)));
}
function $6(x, y) {
x = Math_fround(x);
y = Math_fround(y);
return Math_fround(Math_fround(Math_max(x, y)));
}
function $7(x) {
x = Math_fround(x);
return Math_fround(Math_fround(Math_ceil(x)));
}
function $8(x) {
x = Math_fround(x);
return Math_fround(Math_fround(Math_floor(x)));
}
function $9(x) {
x = Math_fround(x);
return Math_fround(Math_fround(__wasm_trunc_f32(Math_fround(x))));
}
function $10(x) {
x = Math_fround(x);
return Math_fround(Math_fround(__wasm_nearest_f32(Math_fround(x))));
}
function $11(x) {
x = Math_fround(x);
return Math_fround(Math_fround(Math_abs(x)));
}
function $12(x) {
x = Math_fround(x);
return Math_fround(Math_fround(-x));
}
function $13(x, y) {
x = Math_fround(x);
y = Math_fround(y);
return Math_fround((HEAP32[0] = (HEAPF32[0] = x, HEAP32[0] | 0) & 2147483647 | 0 | ((HEAPF32[0] = y, HEAP32[0] | 0) & 2147483648 | 0) | 0, HEAPF32[0]));
}
function __wasm_nearest_f32(var$0) {
var$0 = Math_fround(var$0);
var var$1 = Math_fround(0), var$2 = Math_fround(0), wasm2asm_f32$0 = Math_fround(0), wasm2asm_f32$1 = Math_fround(0), wasm2asm_i32$0 = 0;
var$1 = Math_fround(Math_floor(var$0));
var$2 = Math_fround(var$0 - var$1);
if ((var$2 < Math_fround(.5) | 0) == (0 | 0)) block : {
var$0 = Math_fround(Math_ceil(var$0));
if (var$2 > Math_fround(.5)) return Math_fround(var$0);
var$2 = Math_fround(var$1 * Math_fround(.5));
var$1 = (wasm2asm_f32$0 = var$1, wasm2asm_f32$1 = var$0, wasm2asm_i32$0 = Math_fround(var$2 - Math_fround(Math_floor(var$2))) == Math_fround(0.0), wasm2asm_i32$0 ? wasm2asm_f32$0 : wasm2asm_f32$1);
};
return Math_fround(var$1);
}
function __wasm_trunc_f32(var$0) {
var$0 = Math_fround(var$0);
var wasm2asm_f32$0 = Math_fround(0), wasm2asm_f32$1 = Math_fround(0), wasm2asm_i32$0 = 0;
return Math_fround((wasm2asm_f32$0 = Math_fround(Math_ceil(var$0)), wasm2asm_f32$1 = Math_fround(Math_floor(var$0)), wasm2asm_i32$0 = var$0 < Math_fround(0.0), wasm2asm_i32$0 ? wasm2asm_f32$0 : wasm2asm_f32$1));
}
return {
add: $0,
sub: $1,
mul: $2,
div: $3,
sqrt: $4,
min: $5,
max: $6,
ceil: $7,
floor: $8,
trunc: $9,
nearest: $10,
abs: $11,
neg: $12,
copysign: $13
};
}