| |
| function asmFunc(imports) { |
| var Math_imul = Math.imul; |
| var Math_fround = Math.fround; |
| var Math_abs = Math.abs; |
| var Math_clz32 = Math.clz32; |
| var Math_min = Math.min; |
| var Math_max = Math.max; |
| var Math_floor = Math.floor; |
| var Math_ceil = Math.ceil; |
| var Math_trunc = Math.trunc; |
| var Math_sqrt = Math.sqrt; |
| function $0(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return x == y | 0; |
| } |
| |
| function $1(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return x != y | 0; |
| } |
| |
| function $2(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return x < y | 0; |
| } |
| |
| function $3(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return x <= y | 0; |
| } |
| |
| function $4(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return x > y | 0; |
| } |
| |
| function $5(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return x >= y | 0; |
| } |
| |
| return { |
| "eq": $0, |
| "ne": $1, |
| "lt": $2, |
| "le": $3, |
| "gt": $4, |
| "ge": $5 |
| }; |
| } |
| |
| var retasmFunc = asmFunc({ |
| }); |
| export var eq = retasmFunc.eq; |
| export var ne = retasmFunc.ne; |
| export var lt = retasmFunc.lt; |
| export var le = retasmFunc.le; |
| export var gt = retasmFunc.gt; |
| export var ge = retasmFunc.ge; |