| |
| function asmFunc(env) { |
| var Math_imul = Math.imul; |
| var Math_fround = Math.fround; |
| var Math_abs = Math.abs; |
| var Math_clz32 = Math.clz32; |
| var Math_min = Math.min; |
| var Math_max = Math.max; |
| var Math_floor = Math.floor; |
| var Math_ceil = Math.ceil; |
| var Math_trunc = Math.trunc; |
| var Math_sqrt = Math.sqrt; |
| var abort = env.abort; |
| var nan = NaN; |
| var infinity = Infinity; |
| function $0(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return x + y | 0 | 0; |
| } |
| |
| function $1(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return x - y | 0 | 0; |
| } |
| |
| function $2(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return Math_imul(x, y) | 0; |
| } |
| |
| function $3(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return (x | 0) / (y | 0) | 0 | 0; |
| } |
| |
| function $4(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return (x >>> 0) / (y >>> 0) | 0 | 0; |
| } |
| |
| function $5(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return (x | 0) % (y | 0) | 0 | 0; |
| } |
| |
| function $6(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return (x >>> 0) % (y >>> 0) | 0 | 0; |
| } |
| |
| function $7(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return x & y | 0 | 0; |
| } |
| |
| function $8(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return x | y | 0 | 0; |
| } |
| |
| function $9(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return x ^ y | 0 | 0; |
| } |
| |
| function $10(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return x << y | 0 | 0; |
| } |
| |
| function $11(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return x >> y | 0 | 0; |
| } |
| |
| function $12(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return x >>> y | 0 | 0; |
| } |
| |
| function $13(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return __wasm_rotl_i32(x | 0, y | 0) | 0 | 0; |
| } |
| |
| function $14(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return __wasm_rotr_i32(x | 0, y | 0) | 0 | 0; |
| } |
| |
| function $15(x) { |
| x = x | 0; |
| return Math_clz32(x) | 0; |
| } |
| |
| function $16(x) { |
| x = x | 0; |
| return __wasm_ctz_i32(x | 0) | 0 | 0; |
| } |
| |
| function $17(x) { |
| x = x | 0; |
| return __wasm_popcnt_i32(x | 0) | 0 | 0; |
| } |
| |
| function $18(x) { |
| x = x | 0; |
| return !x | 0; |
| } |
| |
| function $19(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return (x | 0) == (y | 0) | 0; |
| } |
| |
| function $20(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return (x | 0) != (y | 0) | 0; |
| } |
| |
| function $21(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return (x | 0) < (y | 0) | 0; |
| } |
| |
| function $22(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return x >>> 0 < y >>> 0 | 0; |
| } |
| |
| function $23(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return (x | 0) <= (y | 0) | 0; |
| } |
| |
| function $24(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return x >>> 0 <= y >>> 0 | 0; |
| } |
| |
| function $25(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return (x | 0) > (y | 0) | 0; |
| } |
| |
| function $26(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return x >>> 0 > y >>> 0 | 0; |
| } |
| |
| function $27(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return (x | 0) >= (y | 0) | 0; |
| } |
| |
| function $28(x, y) { |
| x = x | 0; |
| y = y | 0; |
| return x >>> 0 >= y >>> 0 | 0; |
| } |
| |
| function __wasm_ctz_i32(var$0) { |
| var$0 = var$0 | 0; |
| if (var$0) { |
| return 31 - Math_clz32((var$0 + -1 | 0) ^ var$0 | 0) | 0 | 0 |
| } |
| return 32 | 0; |
| } |
| |
| function __wasm_popcnt_i32(var$0) { |
| var$0 = var$0 | 0; |
| var var$1 = 0, $5_1 = 0; |
| label$1 : { |
| label$2 : while (1) { |
| $5_1 = var$1; |
| if (!var$0) { |
| break label$1 |
| } |
| var$0 = var$0 & (var$0 - 1 | 0) | 0; |
| var$1 = var$1 + 1 | 0; |
| continue label$2; |
| }; |
| } |
| return $5_1 | 0; |
| } |
| |
| function __wasm_rotl_i32(var$0, var$1) { |
| var$0 = var$0 | 0; |
| var$1 = var$1 | 0; |
| var var$2 = 0; |
| var$2 = var$1 & 31 | 0; |
| var$1 = (0 - var$1 | 0) & 31 | 0; |
| return ((-1 >>> var$2 | 0) & var$0 | 0) << var$2 | 0 | (((-1 << var$1 | 0) & var$0 | 0) >>> var$1 | 0) | 0 | 0; |
| } |
| |
| function __wasm_rotr_i32(var$0, var$1) { |
| var$0 = var$0 | 0; |
| var$1 = var$1 | 0; |
| var var$2 = 0; |
| var$2 = var$1 & 31 | 0; |
| var$1 = (0 - var$1 | 0) & 31 | 0; |
| return ((-1 << var$2 | 0) & var$0 | 0) >>> var$2 | 0 | (((-1 >>> var$1 | 0) & var$0 | 0) << var$1 | 0) | 0 | 0; |
| } |
| |
| return { |
| "add": $0, |
| "sub": $1, |
| "mul": $2, |
| "div_s": $3, |
| "div_u": $4, |
| "rem_s": $5, |
| "rem_u": $6, |
| "and": $7, |
| "or": $8, |
| "xor": $9, |
| "shl": $10, |
| "shr_s": $11, |
| "shr_u": $12, |
| "rotl": $13, |
| "rotr": $14, |
| "clz": $15, |
| "ctz": $16, |
| "popcnt": $17, |
| "eqz": $18, |
| "eq": $19, |
| "ne": $20, |
| "lt_s": $21, |
| "lt_u": $22, |
| "le_s": $23, |
| "le_u": $24, |
| "gt_s": $25, |
| "gt_u": $26, |
| "ge_s": $27, |
| "ge_u": $28 |
| }; |
| } |
| |
| var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); } |
| }); |
| export var add = retasmFunc.add; |
| export var sub = retasmFunc.sub; |
| export var mul = retasmFunc.mul; |
| export var div_s = retasmFunc.div_s; |
| export var div_u = retasmFunc.div_u; |
| export var rem_s = retasmFunc.rem_s; |
| export var rem_u = retasmFunc.rem_u; |
| export var and = retasmFunc.and; |
| export var or = retasmFunc.or; |
| export var xor = retasmFunc.xor; |
| export var shl = retasmFunc.shl; |
| export var shr_s = retasmFunc.shr_s; |
| export var shr_u = retasmFunc.shr_u; |
| export var rotl = retasmFunc.rotl; |
| export var rotr = retasmFunc.rotr; |
| export var clz = retasmFunc.clz; |
| export var ctz = retasmFunc.ctz; |
| export var popcnt = retasmFunc.popcnt; |
| export var eqz = retasmFunc.eqz; |
| export var eq = retasmFunc.eq; |
| export var ne = retasmFunc.ne; |
| export var lt_s = retasmFunc.lt_s; |
| export var lt_u = retasmFunc.lt_u; |
| export var le_s = retasmFunc.le_s; |
| export var le_u = retasmFunc.le_u; |
| export var gt_s = retasmFunc.gt_s; |
| export var gt_u = retasmFunc.gt_u; |
| export var ge_s = retasmFunc.ge_s; |
| export var ge_u = retasmFunc.ge_u; |