OpenVR SDK 1.0.4: General: * Further refinement to Vulkan support. Note: the interface is still subject to change. IVRSystem (v14): * ComputeDistortion signature change. Previous version used nan as error signaling. New version returns explicit success. * GetHiddenAreaMesh takes optional EHiddenAreaMeshType argument to request Standard, Inverse, or LineLoop mesh. IVRCompositor (v18): * New submit error, VRCompositorError_AlreadySubmitted (if you submit the same eye twice) * GetFrameTimings signature change * Exposed GetCurrentFadeColor, GetCurrentGridAlpha IVROverlay (v13): * Added SetOverlayIntersectionMask IServerDriverHost: * Added PollNextEvent IClientDriverHost: * Removed GetSettings * Added GetGenericInterface ClientTrackedDeviceProvider (v5): * GetHiddenAreaMesh takes additional argument, EHiddenAreaMeshType Pull Requests integrated: #48 Format README in Markdown #58 correct detection of GCC #68 helloworldoverlay: Specify c++11 to fix gcc errors #76 Remove duplicate, unneeded glBindBuffer call. #135 Invert m_mat4HMDPose after assignment copying. #191 Document additional methods #278 include stdbool.h on non windows platform #306 Multi-platform CMake support. [git-p4: depot-paths = "//vr/steamvr/sdk_release/": change = 3697868]
OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam.
Documentation for the API is available on the Github Wiki
More information on OpenVR and SteamVR can be found on http://steamvr.com