SDK Update 0.9.3
General:
* Added accessors for all public OpenVR interfaces. These eliminate the need to call VR_GetGenericInterface and then cache a pointer to the result. The functions are:
* vr::IVRSystem *VRSystem()
* vr:: IVRChaperone*VRChaperone ()
* vr:: IVRCompositor*VRCompositor ()
* vr:: IVROverlay*VROverlay ()
* vr::IVRRenderModels *VRRenderModels()
* vr:: IVRControlPanel*VRControlPanel()
* Added VREvent_Quit to tell applications when they should exit. Applications that dont exit will be killed after five seconds.
* Added VREvent_ProcessQuit to tell applications when another OpenVR process has exited.
C API:
* Added missing "VR_" prefixes.
* Added missing global entry points (VR_Init, VR_Shutdown, etc.).
IVRSystem:
* Added GetSortedTrackedDeviceIndicesOfClass helper function. Useful for determining left vs right controller, etc.
* Added properties to get battery and changing state for controllers. These are currently returning dummy values in the Lighthouse driver.
* Prop_DeviceIsWireless_Bool
* Prop_DeviceIsCharging_Bool
* Prop_DeviceBatteryPercentage_Float
* Prop_StatusDisplayTransform_Matrix34
IVRNotifications:
* Experimental version of Notifications is now in the SDK. There WILL be a breaking change to this API in a future SDK.
* Notifications API will enable creating Notification Sources that send alerts to users while they are in a VR experience.
IVRControlPanel:
* Added QuitProcess(), which tells another OpenVR process to quit. Pass in 0 to tell all OpenVR processes to quit. In the all case,
IVRCompositor:
* Compositor_FrameTiming now additionally reports the following values:
* m_flFrameIntervalMs
* m_flSceneRenderCpuMs
* m_flSceneRenderGpuMs
* m_flCompositorRenderCpuMs
* m_flCompositorRenderGpuMs
* m_flPresentCallCpuMs
* m_flRunningStartMs
* Removed IVRCompositor::SetGraphicsDevice. Applications pass in the type of a texture with each Submit call instead.
* Submit's TextureBounds no longer need to be vertically flipped for OpenGL textures.
IVROverlay:
* Renamed the system overlay to the Dashboard. Added CreateDashboardOverlay() to allow applications to create overlays that are intended to appear in the dashboard.
* Removed Set/GetOverlayVisibility. This used to be used to set an overlay as a system overlay.
* Added Set/GetOverlayColor. The overlay color (including alpha) is multiplied by the overlays output texture value.
* Applications that use IVROverlay no longer need to call IVRCompositor::SetGraphicsDevice(), but SetOverlayTexture takes a graphics API to identify what kind of texture is being passed in.
* SetOverlayTexture now takes a texture type. SetOverlayTextureBounds still needs to be flipped vertically for OpenGL textures.
IVRChaperone:
*Added ReloadInfo() for forcing reload of bounds data from .vrchap. This is automatically handled by VRMonitor and the Compositor system when the config file is modified.
[git-p4: depot-paths = "//vr/steamvr/sdk_release/": change = 2865502]
24 files changed