**OpenVR SDK 1.8.19**
Properties:
* Added Prop_DashboardScale_Float. Each headset has the opportunity to provide a scale for 'comfortable dashboard UI legibility'. For reference, Vive is 1.0 scale and Index is 0.75 scale.
* Added Prop_IpdUIRangeMinMeters_Float, Prop_IpdUIRangeMaxMeters_Float to control the IPD user interface range, in-headset.
* Added Prop_Audio_DefaultPlaybackDeviceId_String, Prop_Audio_DefaultRecordingDeviceId_String for HMDs to provide identifiers for associated audio playback and recording devices. On Windows these are Endpoint ID Strings.
* Added Prop_Audio_DefaultPlaybackDeviceVolume_Float for HMDs to specify a default volume level which will be set the first time the HMDs associated audio playback device is selected. Prop_Audio_DefaultPlaybackDeviceId_String must also be set. The volume range is 0 to 1.
IVRApplications:
* Added GetSceneApplicationState(), which returns the running application state ( None, Starting, Quitting, Running, etc). See VREvent_SceneApplicationStateChanged
* Removed GetTransitionState()
* Removed IsQuitUserPromptRequested()
IVRSystem:
* Removed AcknowledgeQuit_UserPrompt(). "Prompt user on quit" functionality is no longer supported.
IVROverlay:
* Added VROverlayFlags_HideLaserIntersection - This causes the laser mouse to not draw the intersection blob for this overlay. The overlay is responsible for drawing its own cursor, if appropriate.
* Added support for rendering overlays as gravity aligned curved surfaces. See new Set/GetOverlayCurvature definitions for details.
* Removed gamepad support in overlays. This includes GetGamepadFocusOverlay(), SetGamepadFocusOverlay(), SetOverlayNeighbor(), and MoveGamepadFocusToNeighbor(). Going forward gamepads will be supported via lasermouse instead of with these custom calls.
IVRInput:
* Added OpenBindingUI - This function opens the binding user interface.
Events:
* Added VREvent_SceneApplicationStateChanged
* Removed VREvent_SceneFocusLost, VREvent_SceneFocusGained, VREvent_SceneApplicationSecondaryRenderingStarted, VREvent_ApplicationTransition{*}
* Removed VREvent_QuitAborted_UserPrompt
[git-p4: depot-paths = "//vr/steamvr/sdk_release/": change = 5469045]
OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam.
Documentation for the API is available on the Github Wiki
More information on OpenVR and SteamVR can be found on http://steamvr.com