1. aea761f layers: Fix shader object specialization loc by ziga-lunarg · 12 hours ago main
  2. acedda1 tests: Fix cooperative matrix SPIR-V subgroup requirements by Artem Kharytoniuk · 17 hours ago
  3. e0fd8f2 layers: Fix Heap struct offset into maxPushDataSize by spencer-lunarg · 29 hours ago
  4. ed3f19e layers: Handle 32-bit overflow vkCmdBindDescriptorSets by spencer-lunarg · 29 hours ago
  5. 38b7f4d layers: Catch Attachment Index OOB by spencer-lunarg · 29 hours ago
  6. ecb44d6 layers: Handle OpConstantComposite for ConstOffsets by spencer-lunarg · 29 hours ago
  7. 14ab7d2 layers: Fix OpTypeCooperativeMatrixKHR check by spencer-lunarg · 29 hours ago
  8. 7b955df layers: Fix GPU Hang with copying VK_REMAINING_ARRAY_LAYERS by spencer-lunarg · 29 hours ago
  9. da60d4d bp: Fix various crashes by spencer-lunarg · 29 hours ago
  10. 7d9d0a7 layers: Fix MappedMemory VK_WHOLE_SIZE by spencer-lunarg · 29 hours ago
  11. 7a22398 layers: Fix Win32 and Window external by spencer-lunarg · 32 hours ago
  12. e964168 layers: Fix vertexAttributeInstanceRateDivisor by spencer-lunarg · 34 hours ago
  13. df85fe5 layers: Small perf work for vertex/fragment draws by spencer-lunarg · 35 hours ago
  14. 9870a1f layers: Fix matching combined image sampler binding by ziga-lunarg · 2 days ago
  15. e2809da layers: Skip dynamic rasterizationSamples check during custom resolve by Lorenzo Dal Col · 2 days ago
  16. df2bd48 gpuav: Add frame ID to error messages by Arno · 2 days ago
  17. be17a56 layers: Fix dynamicRenderingUnusedAttachments false positive by spencer-lunarg · 2 days ago
  18. 4b1aed2 layers: Validate separate stencil usage in image barriers by Artem Kharytoniuk · 2 days ago
  19. cc6807d layers: Misc message cleanup by spencer-lunarg · 2 days ago
  20. ac54458 layers: Add missing VK_NV_framebuffer_mixed_samples by spencer-lunarg · 2 days ago
  21. 9ff135d layers: Map MSRTSS swapchain flag to swapchain images by Lorenzo Dal Col · 2 days ago
  22. b755d4f tests: Test resource type sampler mapping by ziga-lunarg · 2 days ago
  23. 726d4d4 layers: Fix matching sampler binding by ziga-lunarg · 2 days ago
  24. 56bcf78 layers: Report command in image layout messages by Artem Kharytoniuk · 2 days ago
  25. 83da6c1 layers: Add DGC Heap maxPushDataSize by spencer-lunarg · 2 days ago
  26. 6e7aa3a layers: DAC stride when queryCount is 1 by spencer-lunarg · 2 days ago
  27. b434556 layers: Handle empty Descriptor Buffer layout by spencer-lunarg · 2 days ago
  28. 12f6fef layers: Fix maxDrawCount off by one by spencer-lunarg · 2 days ago
  29. c5d426e bp: Remove read-to-read barrier warnings by spencer-lunarg · 2 days ago
  30. a023d37 layers: Validate advancedBlendOp by spencer-lunarg · 2 days ago
  31. 951736d layers: Fix Nested Secondary false positive by spencer-lunarg · 2 days ago
  32. 2bd1eb8 layers: Add Copying Descriptor with zero count by spencer-lunarg · 2 days ago
  33. 78400fa layers: Report the import VUID of the struct that was used by Abir Deol · 3 days ago
  34. 15bbb17 layers: Handle UINT32_MAX bindings by spencer-lunarg · 3 days ago
  35. 4b599d3 layers: Fix false positive advance blending by spencer-lunarg · 3 days ago
  36. a3e7ad8 layers: Add misc video fixes by spencer-lunarg · 3 days ago
  37. 4149643 deps: Update SPIRV-Tools by spencer-lunarg · 3 days ago
  38. 8ac41a8 layers: Better message for missing features by spencer-lunarg · 3 days ago
  39. 8a314c8 layers: Cleanup qfo_release_buffer_barrier_map by spencer-lunarg · 3 days ago
  40. dbee746 layers: Fix more misc off by one by spencer-lunarg · 3 days ago
  41. f6c3e86 layers: Fix Multiview off by one by spencer-lunarg · 3 days ago
  42. 06fd78a sync: Keep strided entries when resolving subpass contexts by Artem Kharytoniuk · 3 days ago
  43. 3447311 thread: Erase CB from map in DestroyCommandPool by spencer-lunarg · 3 days ago
  44. ea3507f layers: Fix IMG Filter and CustomResolve feature by spencer-lunarg · 3 days ago
  45. da64518 layers: Better maintenance hints by spencer-lunarg · 3 days ago
  46. 8370a2c layers: Make sanitizer happy by spencer-lunarg · 3 days ago
  47. eaf4460 tests: Make sanitizer happy by spencer-lunarg · 3 days ago
  48. 434b48b layers: Descriptor Buffer with Inline UBO by spencer-lunarg · 3 days ago
  49. 97c976e layers: Add graphicsPipelineLibraryIndependentInterpolationDecoration by spencer-lunarg · 3 days ago
  50. 4094a62 layers: Fix graphics stateless data management by Wint3rNight · 3 days ago
  51. b8500e4 layers: Erase Swapchain image debug names by spencer-lunarg · 3 days ago
  52. 3e22f35 scripts: Fix regex in inspect_gpuav_spirv by Arno · 3 days ago
  53. c790fc9 layers: Fix race with multithreaded deferred operations by arno · 4 days ago
  54. 624e194 layers: Fix false positive for nested inherited framebuffer by spencer-lunarg · 4 days ago
  55. 95e2913 dump: Unify logic and misc fixes by spencer-lunarg · 4 days ago
  56. fcff689 layers: Add DGC memoryTypeIndex check by spencer-lunarg · 4 days ago
  57. 4580028 layers: Add missing Mesh DGC by spencer-lunarg · 4 days ago
  58. 4827d93 sync: Add strided entries to the access map by Artem Kharytoniuk · 4 days ago
  59. 92aa941 gpuav: Handle ShaderObject with non descriptor mode by spencer-lunarg · 4 days ago
  60. 9f476e6 gpuav: Fix leaking instrumented shaders SPIR-V by spencer-lunarg · 4 days ago
  61. 821a724 layers: Fix stride with dynamic state and vkCmdBindVertexBuffers3KHR by spencer-lunarg · 4 days ago
  62. 6f1f07c layers: RT Fixes by Arno · 5 days ago
  63. 8eb39f0 gpuav: Rework scoped GPU-AV regex by Arno · 5 days ago
  64. d600069 layers: Add Win32 WSI opaque handle by spencer-lunarg · 5 days ago
  65. 9526ff7 layers: Allow present semaphore reuse after queue/device idle by Artem Kharytoniuk · 5 days ago
  66. b38b8fd layers: Fix Tessellation Topology by spencer-lunarg · 5 days ago
  67. b02c011 layers: Fix PointSize with Line Topology by spencer-lunarg · 5 days ago
  68. b0642fb dump: Fix DGC copy info size by spencer-lunarg · 5 days ago
  69. 230c754 dump: Remove explicit std::dec now by spencer-lunarg · 5 days ago
  70. c2cb375 dump: Add Hex helper by spencer-lunarg · 5 days ago
  71. d8114e5 layers: Fix OpArrayLength with PUSH_ADDRESS by spencer-lunarg · 5 days ago
  72. 2a6b3c9 layers: Fix false positive for YCbCr indexing by spencer-lunarg · 5 days ago
  73. 277e4ff layers: Fix SharedMemory with multiple entry points by spencer-lunarg · 5 days ago
  74. f698a23 layers: Fix DGC false positive by spencer-lunarg · 5 days ago
  75. 09836c1 layers: Fix ShaderObject not setting color blend state by spencer-lunarg · 5 days ago
  76. 8d3b4f1 layers: Add Preserve Input checks by spencer-lunarg · 5 days ago
  77. f2ec853 layers: Fix false positive using null index buffer by spencer-lunarg · 5 days ago
  78. 525b34e layers: Add missing AHB ExternalResolve by spencer-lunarg · 5 days ago
  79. 18fcf70 layers: Fix groupCountZ being zero by spencer-lunarg · 5 days ago
  80. 5b41089 layers: Too complex to add RT VU by Arno · 6 days ago
  81. c93a48d layers: Fix Tessellation Location by spencer-lunarg · 7 days ago
  82. fa04171 tests: GPL with dynamic ms state by ziga-lunarg · 7 days ago
  83. dddd2c7 layers: Fix 06631 when ms state is dynamic by ziga-lunarg · 7 days ago
  84. 99fd2cb layers: Fix clip cull by spencer-lunarg · 8 days ago
  85. 096ab10 layers: Fix using LogWarning by spencer-lunarg · 8 days ago
  86. 58a6a39 layers: Fix Sparse Image false positive by spencer-lunarg · 8 days ago
  87. 921fc54 layers: Fix SampleMask dynamic state by spencer-lunarg · 8 days ago
  88. 81b8738 layers: Reject QUEUE_FAMILY_IGNORED in ownership transfers by lusoris · 8 days ago
  89. c269c5f layers: Fix DSL ObjectLifetime by spencer-lunarg · 8 days ago
  90. 75a29e7 layers: Check maintenance9 feature by spencer-lunarg · 8 days ago
  91. c4f3a29 layers: Workaround VkImageCreateFlags2CreateInfoKHR::flag optional by spencer-lunarg · 8 days ago
  92. d11277f build: Skip GPU-AV shader compilation when cross compiling by arno · 9 days ago
  93. 5a89045 layers: Fix Descriptor Buffer usage by spencer-lunarg · 9 days ago
  94. 21e11e1 layers: Fix PushDescriptor with Embedded samplers by spencer-lunarg · 9 days ago
  95. b2bf9ff layers: Fix dynamic state false positives by spencer-lunarg · 9 days ago
  96. 7cd754b layers: Fix custom resolve subpass count by spencer-lunarg · 9 days ago
  97. 4d9108f layers: Fix RenderPass false positives by spencer-lunarg · 9 days ago
  98. 739b59f layers: Fix various misc false positives by spencer-lunarg · 9 days ago
  99. d266b01 sync: Reuse hazard detection routine by Artem Kharytoniuk · 10 days ago
  100. 9e8b491 layers: Fix vkResetQueryPool by spencer-lunarg · 10 days ago