Mesa: fix bug with glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
When querying the prefered pixel format without a current color
buffer, mesa will crash. This has been fixed in upstream mesa with
two patches, which this CL backports:
commit f8e7aa2827e2bdb1ed238cbdd351be3c8a6e9b12
Author: Jordan Justen <[email protected]>
Date: Sat Jan 12 01:11:21 2013 -0800
framebuffer: update allowed implementation format/type
Allow additional format/type combinations based on the
color render buffer to fix failures with gles3-gtf.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
and:
commit e20a2df4017ab10dd7199936948c6ac809bfacb6
Author: Brian Paul <[email protected]>
Date: Sun Jun 2 18:07:55 2013 -0600
mesa: handle missing read buffer in _mesa_get_color_read_format/type()
We were crashing when GL_READ_BUFFER == GL_NONE. Check for NULL
pointers and reorganize the code. The spec doesn't say which error
to generate in this situation, but NVIDIA raises GL_INVALID_OPERATION.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65173
NOTE: This is a candidate for the stable branches.
Tested-by: Vedran Rodic <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
BUG=chromium:443074
TEST=trybots
git-svn-id: svn://svn.chromium.org/chrome/trunk/deps/third_party/mesa@293450 0039d316-1c4b-4281-b951-d872f2087c98
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 13887f8..46e1fcd 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -870,13 +870,31 @@
GLenum
_mesa_get_color_read_format(struct gl_context *ctx)
{
- switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
- case MESA_FORMAT_ARGB8888:
- return GL_BGRA;
- case MESA_FORMAT_RGB565:
- return GL_BGR;
- default:
- return GL_RGBA;
+ if (!ctx->ReadBuffer || !ctx->ReadBuffer->_ColorReadBuffer) {
+ /* The spec is unclear how to handle this case, but NVIDIA's
+ * driver generates GL_INVALID_OPERATION.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT: "
+ "no GL_READ_BUFFER)");
+ return GL_NONE;
+ }
+ else {
+ const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format;
+ const GLenum data_type = _mesa_get_format_datatype(format);
+
+ if (format == MESA_FORMAT_ARGB8888)
+ return GL_BGRA;
+ else if (format == MESA_FORMAT_RGB565)
+ return GL_BGR;
+
+ switch (data_type) {
+ case GL_UNSIGNED_INT:
+ case GL_INT:
+ return GL_RGBA_INTEGER;
+ default:
+ return GL_RGBA;
+ }
}
}
@@ -887,13 +905,33 @@
GLenum
_mesa_get_color_read_type(struct gl_context *ctx)
{
- switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
- case MESA_FORMAT_ARGB8888:
- return GL_UNSIGNED_BYTE;
- case MESA_FORMAT_RGB565:
- return GL_UNSIGNED_SHORT_5_6_5_REV;
- default:
- return GL_UNSIGNED_BYTE;
+ if (!ctx->ReadBuffer || !ctx->ReadBuffer->_ColorReadBuffer) {
+ /* The spec is unclear how to handle this case, but NVIDIA's
+ * driver generates GL_INVALID_OPERATION.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE: "
+ "no GL_READ_BUFFER)");
+ return GL_NONE;
+ }
+ else {
+ const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format;
+ const GLenum data_type = _mesa_get_format_datatype(format);
+
+ if (format == MESA_FORMAT_RGB565)
+ return GL_UNSIGNED_SHORT_5_6_5_REV;
+
+ switch (data_type) {
+ case GL_SIGNED_NORMALIZED:
+ return GL_BYTE;
+ case GL_UNSIGNED_INT:
+ case GL_INT:
+ case GL_FLOAT:
+ return data_type;
+ case GL_UNSIGNED_NORMALIZED:
+ default:
+ return GL_UNSIGNED_BYTE;
+ }
}
}